' Wrote:The higher energy cost is because they are being used on capships.. If we made a Capital ship's Battlerazor use the same energy as a Mini-razor, you could put 8 of them on a BS and utterly demolish any ship in existance. By necessity, the capship weapons have to use more energy. If you check the ratio, weapon's energy usage to the ship's energy capacity, the capships are better off. They can fire more often than a bomber can.. Bomber firing a Supernova loses around 80% of their energy.. Battleship firing a Mortar takes what, 20%? Thats around 4.5 more shots.. And lets not compare Supernova to Light Mortar.. If your going to compare at all, compare normal Mortar to Supernova.
You cannot compare fighter and bomber weaponry to capship weaponry in damage-to-energy situations. Know the expression, comparing apples to oranges?
The anti-capship weapons are actually rather balanced at the moment. Capships will be harder to kill next version, which I'm sure will make you happy, but its not very bad at the moment. If it weren't, do you think the Cor GB and BHG GS would be whored so much? Anyway, forgetting about the Supernova, fighters have absolutely crap anti-cap weaponry.. The Inferno and Mini-razor are all, and neither really does that much help.
The mini-razor isn't really anti-cap or anti-fighter. It's more of a hybrid of the SN and Sunslayer. As for the inferno, it's the same idea but with the purpose of downing shields.
Now, back to the main point. Supernovas do more damage at once, is my point, not so much the energy. Let's say you have two light mortars on an Outcast destroyer. You attack a battleship. You see the shield/hull drop about the equivalent of two bars on the battleship's hull. The bomber fires it's SN at the hull, doing more than twice the damage you did, knocking off about 4.5 bars of hull.
If that makes sense to you, puppies might as fall from the sky, in my opinion.
So what of the standard Mortar? What are it's stats?
Edit: While I was bantering with logic, Tenacity beat me with the math. Kudos.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.