' Wrote:You cannot compare fighter and bomber weaponry to capship weaponry in damage-to-energy situations. Know the expression, comparing apples to oranges?
They aren't comparable. Furthermore, you can fire the Light mortars more often than SNACs because the bomber's regen is slow. Plus you can have multiple Light or normal mortars on a capship. The bomber can only fire one.
Now normal weapons are better than anti-capship weapons right now. I don't honestly see what this has to do with you issue with SNACs compared to Mortars.
There simply is no way to compare these things. And if you really want to get technical, take into account armor and shielding and the rest of the firepower available.. If a bomber fires its guns, its regen doesn't go up, it just stays steady. A cruiser can fire 6 normal guns while recharging its energy to fire more mortar rounds. If you ever actually saw a proper fight, you'd know that a cruiser pumps out as much or more damage as 2 bombers do, and it doesn't die so easily, so it can sit and bash its target. With bombers, they have to dodge a lot to avoid getting raped while trying to fire its SNAC.
Furthermore, a bomber takes so long to charge its SN, that even if its last shot took a capship's shield down, the cap's shield will come back up literially 1 second after the bomber has its energy enough to fire another SN. It takes more than 1 seconds for that SN to reach that capship. So don't try complaining that capships are so hopeless. It takes 2 bombers to kill a destroyer, and they have to be decently piloted. It takes 1 destroyer to kill another destroyer, and it could be piloted like utter crap.