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Newtonian physics

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Newtonian physics
Offline Yngen
11-07-2006, 06:11 PM,
#1
Member
Posts: 637
Threads: 41
Joined: Oct 2006

Something that has annoyed me ever since the first battleship was modded for multiplayer is how small, low mass objects have a huge effect on larger more massive objects when it should be the opposite.

I'm speaking of collisions of course. I apologize if this has been discussed already on this forum, I couldn't find it anywhere. I don't know how complicated it would be to assign each ship type a mass to govern what happens when two things collide. I guess the problem is that you would have to go through every object in the mod. Perhaps you could give this behavior to only a select set of objects: small ships should be much lower in mass to cap ships. As it is now a starflier could bounce a battlestar out of its trajectory into a jumpgate (this is accompanied by much swearing and vulgar gestures at the monitor.)

Floating loot-these things should just bounce off the sheilds, but they will stop a cap ship in its tracks and send it careening into god knows what.

You can leave immovable objects alone: stations, gates etc.

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Messages In This Thread
Newtonian physics - by Yngen - 11-07-2006, 06:11 PM
Newtonian physics - by Korrd - 11-07-2006, 06:22 PM
Newtonian physics - by Malaclypse 666 - 11-07-2006, 06:48 PM
Newtonian physics - by Virus - 11-07-2006, 11:34 PM

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