' Wrote:Right now most battleships are pretty well off, if you get armor upgrades and are decent at flying the ship, you can last quite a long time against other capships and even bombers. The battleships with armor upgrades have enough hull and shield strength/regen to have basically zero issue with bombers unless theres 2-3 or more at a time (a single bomber will never kill a decent battleship player).
The same goes for gunboats, they're small enough and manuverable enough to avoid supernovas and larger capship weaponry, while having enough shielding/weaponry to survive most normal fighter/bomber fire, giving them pretty outstanding survivability in pvp situations except against things like battleships which can both outlast them and have more firepower.
IMO, the most problem-plagued ship type among caps right now is the cruiser. It doesnt have much more manuverability than a battleship (with a few exceptions like the talarca, BH dessie, or kusari dessie) - but it has much less powerful hull, much less powerful shielding, and less powerful weaponry. It cant dodge like a gunboat or soak up hits like a battleship.
Basically, cruiser-class vessels (even battlecruisers, tbh) are crap right now. From what I hear they're getting some much needed buffs in 4.85, but I guess we'll have to wait and see. I just always got frustrated flying my zoner destroyer and having issues with almost every ship type I had to fight against. Battleships/battlecruisers could destroy me with little effort due to more powerful weaponry and hull/shielding, and for a bomber almost every cruiser in the mod is a joke to take out, they're floating targets with neon bullseyes over them.
Perhaps the hand behind the puppet of the problem I have brought up?
Cruiser, and overall anti-cap weaponry should get something of a buff, in all aspects.
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brings us by a commodius vicus of recirculation back to Howth Castle and Environs.