@Kurosora: Not to quibble over hypothetical details, but the idea behind my energy usage statement was to point out the impossibility of a something as small as a bomber being able to repeatedly fire a SNAC. Yes, all ships' energy reserves regen over time in the game, but in a "realistic" situation, every ship would need to get refueled as well. If I remember correctly the GMG's role is to provide fuel to the Houses, so fuel is needed - according to game lore.
@Tenacity: Amen. I currently fly the BH BS. The reason for my choice is partly dictated by necessity. The BH dessie is underpowered at 8 turrets. So, you either have to go with a totally anti-cap setup or a totally anti-fighter setup. No tactical flexibility. It has difficulty taking out 1 lunchbox, and will get blasted to bits by 2. The dessie's fairly maneuverable but it's no gb. It's still a big target.
The BC aspires to be a BS, but falls short on survivability. It doesn't have the firepower of a BS, nor can it soak up damage like its big sister. I has more maneuverability than the BS, thanks in part to the thruster, but it's so big, it doesn't really matter much.
But maybe the new mod will give the smaller cappies a more useful role. We'll just have to wait and see.
@Kambei: The new flak turrets will use a lot of energy (from what I've heard), so only a maximum of 2 flak turrets can be installed. Well, you could install more, but it wouldn't do you much good. Missile boats of all classes will be a thing of the past. But you won't need many either. Bombers are going to have to be more careful when attacking BSes.