' Wrote:As for the power, all ships regenerate. it's the extra power that isn't being used to fly the ship. Bombers can choose between the godawfully slow Nova Torpedo, which often involves killing oneself to use, and the Supernova, which is a bit overpowered for it's size, in my opinion.
As for the shaking that was brought up, it is awful. Being hit with anything over 2.00 refire will make it impossible to track anything.
Tenacity posted something along the lines of this, but not to the point of fully involving refire.
For the love of god, give us a straight answer. Would you leave your fellow man in the dark?
Battleships already are pathetically slow. They have an impulse of 90 and no thrust. Making the weapons too show will only throw this into a cataclysmic unbalance and render battleships nothing more than RP ships.
I'm not talking about a full nerf here, maybe knock 10,000 damage off the SN or an extra 20,000 on the light mortar.
You would be suprised how a BS cannon with 800 speed kills a bomber easily than a cannon with 1600 speed :crazy:
But yes SN's are sometimes overpowered... like when you get 5 of them up your rear engine... But otherwise, even in a Corsair GB they are easy to dodge, Easy as in, if you focus on it 2 bombers cannot bring your shield down with SN alone.
Anyhow debating this before 4.85 is rather pointless. The whole Bomber vs Cap balance was reworked so much the only thing that is pretty similar is Bomber vs GB balance... but even that shifted, a bit... hang in there.
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Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.