• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 353 354 355 356 357 … 387 Next »
Harvester TAG in 4.85

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 237,100 / 2,000,000
LSF Arms Shipments - 44,650 / 2,000,000
LSF Munition Shipments - 54,930 / 2,000,000
Pirate Black Market Shipments - 215,850 / 1,000,000
Dragon Bounties - 5 / 10,000
KOI Bounties - 11 / 10,000
LSF Bounties - 8 / 10,000
Samura Bounties - 2 / 10,000

Latest activity

Thread Closed 
Harvester TAG in 4.85
Offline Linkus
01-07-2009, 07:11 PM,
#18
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Eternal, I didn't mean any offence in my comment. Merely wished to state that if the Harvesters lose their right to call that ship 'theirs', then others would step up and use it. No intention of taking it from the Harvesters or anything like that, merely stating what could happen if the Harvesters lose it.

On another note, stating activity from 2 months ago won't change the inactivity currently. Since 4.85 has only really been properly announced in the past 2 months, it's the worst time to be inactive.
If a faction leader becomes inactive, the entire faction ought not to simply down tools and disapear. That only shows that the faction itself is totally dependant on the one person's presence, something that is both very dangerous for a faction and not very healthy for the server as a whole.

If the faction knew they would all become inactive, perhaps more mention of this elsewhere would've helped. Or maybe more recruiting might've worked.






Facilitating the rise of robotics since 0 A.D.
 
Thread Closed 


Messages In This Thread
Harvester TAG in 4.85 - by Primus Avatar - 01-07-2009, 08:16 AM
Harvester TAG in 4.85 - by Drake - 01-07-2009, 08:22 AM
Harvester TAG in 4.85 - by kindred - 01-07-2009, 08:41 AM
Harvester TAG in 4.85 - by Elvin - 01-07-2009, 08:45 AM
Harvester TAG in 4.85 - by kindred - 01-07-2009, 09:17 AM
Harvester TAG in 4.85 - by Geisha_Maiko - 01-07-2009, 09:55 AM
Harvester TAG in 4.85 - by kindred - 01-07-2009, 10:12 AM
Harvester TAG in 4.85 - by Kambei - 01-07-2009, 10:18 AM
Harvester TAG in 4.85 - by Eternal - 01-07-2009, 10:25 AM
Harvester TAG in 4.85 - by Geisha_Maiko - 01-07-2009, 02:32 PM
Harvester TAG in 4.85 - by Jinx - 01-07-2009, 02:39 PM
Harvester TAG in 4.85 - by Linkus - 01-07-2009, 04:01 PM
Harvester TAG in 4.85 - by Dusty Lens - 01-07-2009, 05:37 PM
Harvester TAG in 4.85 - by Eternal - 01-07-2009, 06:43 PM
Harvester TAG in 4.85 - by jammi - 01-07-2009, 06:49 PM
Harvester TAG in 4.85 - by Eternal - 01-07-2009, 06:58 PM
Harvester TAG in 4.85 - by Dusty Lens - 01-07-2009, 07:11 PM
Harvester TAG in 4.85 - by Linkus - 01-07-2009, 07:11 PM
Harvester TAG in 4.85 - by Eternal - 01-07-2009, 07:32 PM
Harvester TAG in 4.85 - by Fellow Hoodlum - 01-07-2009, 07:54 PM
Harvester TAG in 4.85 - by Dusty Lens - 01-07-2009, 08:01 PM
Harvester TAG in 4.85 - by Primus Avatar - 01-07-2009, 08:02 PM
Harvester TAG in 4.85 - by Dusty Lens - 01-07-2009, 08:08 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode