' Wrote:well that delay time (source: -censsored-) is nerfing... also I heard many rumors about reduced blast efect (source: -censsored-)... but every player = different rumor:)
Take it from me then...:DDon't trust rumors to much...
Anyhow it is true missiles got a "nerf" but then again they also got a "boost" so overall they are perfect.
Why the cap weapons are "off-balance" energy wise is very simple...
Gunboats have 10x more energy then bombers, just so bombers cannot fire gunboat forward guns... that's where you get that 10x diffrence in energy efficiency, Note that they also get 10x larger powerplants 10x more regen... so the diffrence is then just a number game.
In reality some capital ship weapons are one of the most efficient in the game... battleship can dish out serius sustained firepower that far exceedes that of bombers, even a simple corsair gunboat has 3x more firepower than a bomber... (that is sustained firepower)
does SN seem asskicking? Yes it is, but when compared to Heavy Mortar on the battleship, it is a bit punny... Even more so in 485... SN trades off it's speed for high damage output. Overall it is less efficient then lvl 9 guns not to mention codes... so a bomber can solo a battleship shield with 4 codes, but not with 1 SN alone...
In the end however you turn things around you get this...
VHF dishes out about 4k damage per second, Bomber 8k, GB 20k, cruiser 30k, battleship 50k...
This will no longer apply in 4.85 for GB, cruiser and battleship. You can spot from a mile away GB has quite an awesome firepower, for its size, so it is obvius it would get a nerf,... but anyhow, where do you see cap vs fighter/bomber weapons unbalanced?
It has a lot to do with how you deliver your damage that counts as well, but when taking out a cruiser a gunboat can do it faster than a bomber... becouse for a large target damage/many seconds counts... that's why vhf's dish out up to 16k/s for 5 seconds... but that hardly touches transport shields.
So balance is not as simple as (SN does 132k damage, and my BS turret only does 2.4k)
And finaly when you take in to consideration projectile speeds, capital ships are really much better off...
Flak was revised aswell...
Oh well the obvius pain in the butt are gunboats... but they were reworked, basicly to give them a light cap feel...
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Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.