@Yngen: where do you think all the other capships came from?
The corsair dreadnought and gunboat, the liberty assault frigate and carrier, the BHG destroyer and BS, the outcast dreadnought, the Albatross frigate and the zoner juggernought are all from star wars.
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As for limiting people to certain ships and weapons depending on their ID, it's a good idea, but we'll either need new rules for it or igiss will have to add more stuf into the mod.
Plus igiss will have to make sure that the civilian ships and weapons are sold on more bases, because it's not very RP for a player with one faction ID to have to go land on a hostile factions base just to get themselves a ship and weapons.
Then if we do add more rules we'll need ways to enforce them, so either way it'll mean alot more work, plus you'll always get people come on who don't care about the rules.
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@Kane: I always figured the battlerazor was put in as the railgun turrets you suggested.
As for the range, use a modified flak turret.
They have a range of 0 yet the shells don't blow up on their own until they reach about 2.5 k or hit something.
I've seen people blow up NPC ships at ranges 2 k + and I've done it myself with flak turrets. Plus they fire in a straight line and it takes alot of practice to hit anything in the general direction of where you aimed.
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I think we need to have either a poll or a discussion as to what we want to do with the mod.
Do we want it to stay as an RP mod/server and if so do we want/have to/need to add alot more limitations/rules so that people HAVE to RP.
Or should we just drop the RP and go for having a PvP only mod/server?