' Wrote:As far as I'm concerned, terrorist, wild, phantom, and keeper ID's should be subject to the same restrictions regarding usage of capships against trade vessels as every other faction. If you want to mindlessly blow up a transport, do it in a gunboat or below, and yes I say mindlessly because that's generally what happens with these factions.
"yay, free-for-all pvp approval from the admins, pewpewudai!" is generally the end result from these players whenever I see them in a capital ship.
I'm inclined to agree with Tenacity for the most part here. Perhaps terrorist ID might be allowed, given the rarity of it in capships anyway, but Wilde/Keeper/Phantom should probably follow the same rule.
Thinking about it further, do they all even have that many large capships for such an enforcement to change much more than bringing everything in line?