' Wrote:Since ive been here, this is something i've found to be incredibly ironic;
The fact that the terrorist/phantom/keeper ID's are the ones who inRP have the least amount of "need" to explain themselves before an attack, but they "require" and are "expected" to have the most RP. lol
Just to reply to this comment , I'm not saying this is the grounds that the ID's are given on , just my opinion .
The seemingly "engage anyone , at will , no consequence" type ID's ( an exaggeration , I know , bear with me :P ) are only safe in the hands of an experienced , proven RP'er , not so ? Would you like an inexperienced , unproven player zipping around ganking everything in site ? A good RP'er flying under this ID knows when to shoot and when its not appropriate , when to talk and when not to talk .
In my few encounters ( or even being on at the same time / area ) , they have always generated something extra to my experience ! When I've been in my trader , you get a chill when you're idly scanning the characters online and suddenly notice there are two Phantoms only a system away or someone yells over system comms , "PHANTOMS.....RUUUUUN FOR IIIIIIT !!!!" ( 'There is no arguing with predators , if they're hungry , they'll eat you . So shaddup , and pay attention to what I'm telling you !' quote from one of my instructors , back in the day :D ) . If you do encounter them , you know exactly where you stand and ( almost ) no amount of cheap talk will help ... its kinda refreshing :) ! In a fighter or bomber .... well .... you know you're going to work ........ hard ! ... if you bump into them ;)!
The controlled release of these ID's and the characters / factions generated , is one of the cool , unique things about Discovery . Be disappointing to see it altered .
"Pressure makes gems, ease makes decay " - Mandalorian Proverb