its a bit rich to say "Every one here who wants to make capships better are ... UNSKILLED !!!" - you know.... ( besides, you re too late - we already rebalanced ... and we re all unskilled:P)
trying to improve a balance ( not an equilibrium of stats - but a balance ) does not necessarily mean that one wants to boast the own ship - but it has often much more to do with some sort of a vision about how certain shipclasses should compare to others. - very rarely it is purely about a win and loose pvp situation.
a problem about comparing only the stats doesn t work when comparing weaponry. - one must also take size, behaviour and agility into account. - a bomber / warship engagement is a much more complex thing than to compare energy consumption vs. damage output.
Jure has stated that the supernova is .... by numbers ... not an overpowered weapon, and by numbers.... that is a valid and correct statement. - but if we take into account that a low refire rate+high damage is not the same as a low damage+high refire rate ( like comparing an Archangel with a Purple goddess [ you have 2.0 refire, 600ms, 1400 damage ..... vs. 16.3 refire, 700ms, 220 damage or something ] )
furthermore - a bomber that is recharging its weapons switches into a state of active defense... for a capital ship - he becomes practicly unhittable once he decides to concentrate purely on dodging. - a battleship that has fired its heavy mortar and needs to recharge its weapons can NOT switch to a pure active defense... the chance to hit a battleship will be the same while it is trying to dodge. ( and it takes longer for a battleship to refill the energy that was used for a heavy mortar compared to a bomber that fired a supernova )
this is just to show how its impossible to compare stats - by experience.... one cannot compare warship weapons with fighter weapons its like comparing bricks with logs.