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Idea for hunters

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Idea for hunters
Offline Jihadjoe
01-11-2009, 07:25 PM, (This post was last modified: 01-11-2009, 07:28 PM by Jihadjoe.)
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Posts: 6,598
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' Wrote:"Fun" is a subjective concept. Many players enjoy high-speed dogfights in their fighters. For me personally, I don't think it's very much fun to fly a fighter/bomber, only to die instantly by SN or a couple of well-placed nuke mines or missiles. I don't enjoy flying them, for the most part. Rping, i.e. typing. can be a real pain in the Lonelicrons when you're dodging npc swarms. I don't have a problem with dieing - I do that often enough in my BS. But if I'm going play a game, I want have some fun.

@Jihadjoe: Could you elaborate on your thought of "making the game more playable for other players"? What does this really mean? If it means setting up a level playing field with others, well, that is pretty much doomed to fail. Most players will initiate an attack only if they believe they have the upper hand. That often means arranging the odds to be in your favor. In my opinion, this is also good rp - your character probably doesn't want to throw his/her life away on a suicide mission (well, there might be someone like that, but they would be an exception to the rule).

As regarding the Keepers, they can take care of themselves. All they need is Harby, a couple of gunboats, and a half-dozen bombers and O. Delta will be in pandemonium. Their ships and weapons are, for the most part, superior to their human counterparts - a factor that is good to keep in mind. And I suspect that they too will be getting some upgrades in the next mod, so no need to shed any tears for the squishies just yet. I am confident that they will adapt.

Good points being raised here...

I do much prefer the high paced and simultaneously drawn out combat in fighters. It's much more my style, but I can see that others prefer to sit in their caps and do what they do from there...

When I say more playable to others I mean not having this bizzare arms race that happens.

Side A. get a battleship.
Side B. get a better battleship, so side A get a second one.

And so on and so on... Making the game unplayable for people who choose to fly smaller ships, as everywhere you go you find yourself surrounded by ships that are rather out of your league.

This all because credits are a little too easy to get together a battleship isn't an important thing any more, therefore the heavy guns have to be used with responsibility and in restraint. Not just using it at every opportunity you get.

People make choices with regards to the game and how they play it. Those choices have to be respected. It's a lot easier to trample on someone's gameplay with a cap than it is a fighter or bomber (contentious remark, but hey).

With regards to the keepers, if there are three caps parked in delta, and one keeper in a fighter wishing to go and roleplay somewhere, then how exactly are they supposed to exit iota?

Initiating an attack only when you have the upper hand kills small groups, or groups who choose not to fly large ships. It's utterly disrespectful of their gameplay. They cease to be able to operate and then lose members and die.

Large ships are all very well and good, but they sure as hell shouldn't be used at the expense of other people roleplay and game experience... Same as any other ship. It's a lot easier to do it in a big ship than it is in a small one... So go figure.

[Image: DramaticExit.gif]
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Messages In This Thread
Idea for hunters - by Dashiell - 01-11-2009, 02:53 PM
Idea for hunters - by Guest - 01-11-2009, 02:54 PM
Idea for hunters - by jammi - 01-11-2009, 02:56 PM
Idea for hunters - by Linkus - 01-11-2009, 02:56 PM
Idea for hunters - by Guest - 01-11-2009, 02:59 PM
Idea for hunters - by Jihadjoe - 01-11-2009, 03:05 PM
Idea for hunters - by Dashiell - 01-11-2009, 03:19 PM
Idea for hunters - by Rudo - 01-11-2009, 03:38 PM
Idea for hunters - by Weedalot - 01-11-2009, 03:47 PM
Idea for hunters - by Dashiell - 01-11-2009, 03:52 PM
Idea for hunters - by jammi - 01-11-2009, 04:37 PM
Idea for hunters - by Kambei - 01-11-2009, 04:46 PM
Idea for hunters - by Jihadjoe - 01-11-2009, 04:50 PM
Idea for hunters - by Elvin - 01-11-2009, 04:53 PM
Idea for hunters - by NonSequitor - 01-11-2009, 04:54 PM
Idea for hunters - by kindred - 01-11-2009, 04:58 PM
Idea for hunters - by Dashiell - 01-11-2009, 05:10 PM
Idea for hunters - by Kambei - 01-11-2009, 05:20 PM
Idea for hunters - by Dashiell - 01-11-2009, 06:02 PM
Idea for hunters - by Coin - 01-11-2009, 06:19 PM
Idea for hunters - by Klaw117 - 01-11-2009, 06:27 PM
Idea for hunters - by Agmen of Eladesor - 01-11-2009, 07:01 PM
Idea for hunters - by Tenacity - 01-11-2009, 07:13 PM
Idea for hunters - by Jihadjoe - 01-11-2009, 07:25 PM
Idea for hunters - by Kambei - 01-11-2009, 07:40 PM
Idea for hunters - by Jihadjoe - 01-11-2009, 07:50 PM
Idea for hunters - by Dashiell - 01-11-2009, 07:58 PM
Idea for hunters - by NonSequitor - 01-11-2009, 09:18 PM
Idea for hunters - by Daerune - 01-11-2009, 11:05 PM
Idea for hunters - by El Nino - 01-11-2009, 11:06 PM
Idea for hunters - by Chico - 01-12-2009, 12:46 AM
Idea for hunters - by NerdRage - 01-12-2009, 06:06 AM
Idea for hunters - by Asgardian - 01-12-2009, 07:37 AM
Idea for hunters - by Xing - 01-12-2009, 07:39 AM
Idea for hunters - by kindred - 01-12-2009, 07:41 AM
Idea for hunters - by Ridisk - 01-12-2009, 08:05 AM
Idea for hunters - by Dashiell - 01-12-2009, 10:17 AM
Idea for hunters - by Robert.Fitzgerald - 01-12-2009, 12:08 PM
Idea for hunters - by Treewyrm - 01-12-2009, 12:31 PM
Idea for hunters - by NonSequitor - 01-12-2009, 12:47 PM
Idea for hunters - by Jihadjoe - 01-12-2009, 04:43 PM
Idea for hunters - by Jinx - 01-12-2009, 05:01 PM
Idea for hunters - by Treewyrm - 01-12-2009, 05:19 PM
Idea for hunters - by Zapp - 01-12-2009, 05:24 PM
Idea for hunters - by NonSequitor - 01-12-2009, 06:49 PM
Idea for hunters - by Treewyrm - 01-12-2009, 08:57 PM
Idea for hunters - by blubba - 01-13-2009, 12:38 AM
Idea for hunters - by Dashiell - 01-13-2009, 11:19 AM
Idea for hunters - by Titan - 01-13-2009, 11:52 AM

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