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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Removing pulse weapons

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Removing pulse weapons
Offline Jinx
01-12-2009, 04:51 PM,
#4
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

it is not an argument to say "cause everyone uses them". - even if its so often used to nerf stuff... .

equipment, ships and loadouts are sometimes based on a learning curve ( a general one that affects the whole server ) and sometimes are just a fashion.

right now, its missiles... everyone is crying out loud about missiles... and that will last untill it turns out that missiles have certain and very specific drawbacks that guns make up for.... and then, players will stop mounting missiles and mount guns again.

nerfing is to force this continous developement of awareness of equipment.

about shieldbusters...:

a ship equipped with like 4 shieldbusters, 1 SN and 1 train CD might be good - but once it meets an opponent with 4 faction guns that is actually quite good at dodging a SN - the player with the 4 shieldbusters will realize that his only chance to do damage is a weapon that he is not able to hit with. - while he is torn apart by hull busters - much slower than maybe with a SN, but still ... . and maybe next time he ll think "lets mount hull busters, too"

besides, we would never get rid of the vanilla shieldbuster ( Tizona ) .. and if we removed all the shieldbusters ( including the inferno for that matter ) and left only what vanilla offered.... at least one faction would probably gain a great advantage over others. - on the other hand it wouldn t be OK to take away the tizona from the corsairs - it is as much corsair as the titan VHF.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Messages In This Thread
Removing pulse weapons - by gekerd - 01-12-2009, 03:56 PM
Removing pulse weapons - by Patriot - 01-12-2009, 04:13 PM
Removing pulse weapons - by MarvinCZ - 01-12-2009, 04:39 PM
Removing pulse weapons - by Jinx - 01-12-2009, 04:51 PM
Removing pulse weapons - by Zapp - 01-12-2009, 04:57 PM
Removing pulse weapons - by gekerd - 01-12-2009, 06:14 PM
Removing pulse weapons - by Xing - 01-12-2009, 08:58 PM
Removing pulse weapons - by Linkus - 01-12-2009, 11:01 PM
Removing pulse weapons - by ivr56 - 01-13-2009, 03:00 AM
Removing pulse weapons - by Cellulanus - 01-13-2009, 03:03 AM
Removing pulse weapons - by El Nino - 01-13-2009, 04:04 AM
Removing pulse weapons - by Forsaken - 01-13-2009, 05:56 AM
Removing pulse weapons - by gekerd - 01-13-2009, 11:56 AM
Removing pulse weapons - by SevereTrinity - 01-13-2009, 12:02 PM
Removing pulse weapons - by gekerd - 01-13-2009, 02:11 PM
Removing pulse weapons - by Varyag - 01-13-2009, 08:57 PM
Removing pulse weapons - by El Nino - 01-14-2009, 12:38 AM
Removing pulse weapons - by sovereign - 01-14-2009, 07:21 AM
Removing pulse weapons - by ... kur nubėgo? - 01-14-2009, 02:02 PM
Removing pulse weapons - by Kambei - 01-14-2009, 02:20 PM
Removing pulse weapons - by swift - 01-14-2009, 02:44 PM
Removing pulse weapons - by MarvinCZ - 01-15-2009, 01:09 AM
Removing pulse weapons - by ... kur nubėgo? - 01-15-2009, 02:19 PM
Removing pulse weapons - by Jinx - 01-15-2009, 02:27 PM
Removing pulse weapons - by gekerd - 01-15-2009, 02:55 PM
Removing pulse weapons - by mjolnir - 01-15-2009, 05:06 PM
Removing pulse weapons - by Varyag - 01-15-2009, 09:35 PM
Removing pulse weapons - by MarvinCZ - 01-16-2009, 01:13 AM
Removing pulse weapons - by Jimothy - 02-05-2009, 11:17 PM
Removing pulse weapons - by Nadis - 02-06-2009, 03:28 AM

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