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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Removing pulse weapons

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Removing pulse weapons
Offline sovereign
01-14-2009, 07:21 AM,
#18
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

Adding a pair of guns (class 8 and class 9 shieldbuster) to the House Military factions is practically insignificant in comparison to everything else that's happening. Don't worry about that part. If anything makes the server pull its hair, it's probably having 30 people in scanner range of each other next to Manhattan while continuously updating how each of them sees the others and the planet's prodigious amount of NPCs.

Civilians and poorer or unaligned pirates get Debs. Militaries and possibly police, depending on their relations, get their own shieldbusters. Corsairs get Tizona/Colada, and Outcasts get Inferno- sharing those with their trusted friends as they see fit. Possibly the Order would develop their own too, seeing as they have taken a place on the cutting edge of technological advances that don't involve sacrificing your humanity. That's 10 guns tops for a wide, clear amount of differentiation. If you want to make it more obvious, give the Zoners a pseudo-civilian line one that the unlawfuls use unless they're important enough to borrow Outcast/Corsair tech, leaving Debs to civilians, unprivileged police forces, and freelancers. 12 guns, and the 'staple loadout' for each and every Bomber/VHF suddenly has some variation, at least in weapon effect even if the stats are the same.

I say do it. We can use existing weapon effects for them, or if asked really nicely could perhaps the effect gods grace us with a recoloration of a certain new weapon that looks remarkably like it shoots bolts of water? Death water, admittedly (those things really hurt...) but it looks pulse-y and non-conventional enough that it could be a really cool shieldbuster effect in varying colors. If said effects gods can't figure out which gun I'm talking about send me a PM.

[Image: SCRAgenderheuristics.png]
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Messages In This Thread
Removing pulse weapons - by gekerd - 01-12-2009, 03:56 PM
Removing pulse weapons - by Patriot - 01-12-2009, 04:13 PM
Removing pulse weapons - by MarvinCZ - 01-12-2009, 04:39 PM
Removing pulse weapons - by Jinx - 01-12-2009, 04:51 PM
Removing pulse weapons - by Zapp - 01-12-2009, 04:57 PM
Removing pulse weapons - by gekerd - 01-12-2009, 06:14 PM
Removing pulse weapons - by Xing - 01-12-2009, 08:58 PM
Removing pulse weapons - by Linkus - 01-12-2009, 11:01 PM
Removing pulse weapons - by ivr56 - 01-13-2009, 03:00 AM
Removing pulse weapons - by Cellulanus - 01-13-2009, 03:03 AM
Removing pulse weapons - by El Nino - 01-13-2009, 04:04 AM
Removing pulse weapons - by Forsaken - 01-13-2009, 05:56 AM
Removing pulse weapons - by gekerd - 01-13-2009, 11:56 AM
Removing pulse weapons - by SevereTrinity - 01-13-2009, 12:02 PM
Removing pulse weapons - by gekerd - 01-13-2009, 02:11 PM
Removing pulse weapons - by Varyag - 01-13-2009, 08:57 PM
Removing pulse weapons - by El Nino - 01-14-2009, 12:38 AM
Removing pulse weapons - by sovereign - 01-14-2009, 07:21 AM
Removing pulse weapons - by ... kur nubėgo? - 01-14-2009, 02:02 PM
Removing pulse weapons - by Kambei - 01-14-2009, 02:20 PM
Removing pulse weapons - by swift - 01-14-2009, 02:44 PM
Removing pulse weapons - by MarvinCZ - 01-15-2009, 01:09 AM
Removing pulse weapons - by ... kur nubėgo? - 01-15-2009, 02:19 PM
Removing pulse weapons - by Jinx - 01-15-2009, 02:27 PM
Removing pulse weapons - by gekerd - 01-15-2009, 02:55 PM
Removing pulse weapons - by mjolnir - 01-15-2009, 05:06 PM
Removing pulse weapons - by Varyag - 01-15-2009, 09:35 PM
Removing pulse weapons - by MarvinCZ - 01-16-2009, 01:13 AM
Removing pulse weapons - by Jimothy - 02-05-2009, 11:17 PM
Removing pulse weapons - by Nadis - 02-06-2009, 03:28 AM

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