' Wrote:Special role plays get accepted as much as terrorist id's do.
0.000001% of the time.
That is super inaccurate.
Now, where was I?
Oh, right. This is something I've spent some time mulling over these last few weeks, wondering why it is that we've invented an entirely new way to employ the term "RP" here in discovery.
My first little break into arpee was back in the (and I'm by no means the RP whore that some here are, I simply get by without being a prat, my forum postings in that section number in the 20s) day was on Ultima Online, wherin no one -ever- found themselves saying that group Zeta was a bunch of oorping asshats who were out to ruin everyone else's good times, unless of course they were from the groups that were not into RP at all, as it was a public server.
But here we have something we don't have there: Ships.
In UO we were the sum of our characters and the flag we were waving. Every kind of weapon was available to all, every spell, every skill. There was no taiidan bomber, there was no kusari destroyer. We all had access to the same kit and if you ran around with a quarter staff and no helmet that's on you. So we could focus on beating the snot out of one another and pontificating on why suddenly all of the newjoins were all half elves with multi-colored hair who were secretly omnipotent.
Here on Disco I've observed that most of the problems people have with each other boils down to ships employed. Origins are spun up to give group B advantages over group C that are questionable at best and spark bad feelings, which in turn comes down to an attack on that groups "RP".
This is an occurrence that I find doubly depressing within an RP server, chiefly on the grounds that we're reviewed first for what ship we're in, then secondly for what equipment we have mounted, then third for our ID and rarely for our character. Possibly because our "characters" seem to rarely be stressed in the discovery server for the fact that we're chiefly staring at our spaceship and the ease with which new characters are formed.
To bring up the UO reference again, it took weeks upon weeks to actually "build" a character worth a good gosh darn. As such you tended to invest a certain amount of personal sweat into the molding of this fellow to suit a particular model with which to interact, on Discovery it's as simple as a 30 million credit transfer. I could be off the mark, but I believe such stands as a reason why we've so many "characters" running around without a great deal of character between them.
As mentioned earlier, I'm not a very strong role player. I employ common sense and much of whatever simply springs to mind and get by. There's not much in the way of a filter there. But I can't help but feel that's the standard for most, without much of a means of acquiring experience nor incentive for doing so which can eventually mold your precious fellow into something new. Which is why we've a server full of persons who feel like carbon copies of one another, the smartass rogue spamming local with hate against the navy or the spam fatigued cop rushing through each encounter because every minute he "wastes" debating your cardamine hold means another spamming rogue gunboat has just logged on, usually resulting in fast paced unsatisfying fights/encounters.
A humble observation written in hasty fashion, take it or leave it.