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Codenames

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Codenames
Offline Gemini893
01-20-2009, 07:20 PM,
#10
Member
Posts: 219
Threads: 19
Joined: Mar 2008

I agree, it is frustrating. I started collecting them and selling for $3,000,000 a piece to try and bring prices down but now I can't seem to get a code to save my life. I've literally been first on the server, spawn on top of a wreck and still come up empty handed.

This makes me wonder if some new code was introduced that doesn't allow me to harvest code guns anymore, but that's the conspiracy theorist part of my personality that distrusts figures of authority. Since there does seem to be a pattern though, my logical side suggests and wonders if there is a limit to how many code guns an individual character may harvest before code wreck become disabled to it.

Anyhoo, back on topic. What was the topic again? Oh yes, greed associated with code name guns and what has turned into big business because of it.

I must disagree on one point; it's not just camping a wreck to get the code gun, it's knowing which wreck and its location. I've been exploring Sirius in single player and have found locations for 13 and am still looking for the other 8. I have, interestingly enough, found multiple locations for a few of them: Diamondback (2 locations so far), Jade (3 locations so far), and Onyx (2 locations so far). I have gotten an idea on how valuable it can be to KNOW where to look.

I haven't seen any dealers asking $15 mil for a weapon yet, but if I did I would most likely tell him that I'll go get it myself (unless it's one of the 8 I don't yet have). As for what others might do, just remember that there is more than one dealer out there and you might find a better price elsewhere. Have patience and wait for the next opportunity to purchase. You don't really need the gun RIGHT now and will be better off waiting for a more reasonable dealer.

As for regulating the harvesting and sale of code guns, I'm not so sure.
  1. Would we license those able to harvest and/or sell?
    • On one hand; it might limit the feeding frenzy that occurs at each server reset.
    • On the other hand; it would also limit, or eliminate, an aspect of the game for those not licensed.
  2. Would we, instead, limit how many one might harvest?
    • On one hand; this would open the frenzy up to new players.
    • On the other hand; current dealers would just keep creating new character accounts to continue harvesting guns.
EDIT: I will also add that Codies are supposed to be rare and the market seems to be too flooded lately. Too many Armorers and Dealers can also have an adverse effect on the situation.

[Image: Ocm_siggy.jpg]
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Messages In This Thread
Codenames - by spaceball1 - 01-20-2009, 06:30 PM
Codenames - by Fletcher - 01-20-2009, 06:51 PM
Codenames - by johnpeter - 01-20-2009, 07:04 PM
Codenames - by Seth Karlo - 01-20-2009, 07:05 PM
Codenames - by Derkylos - 01-20-2009, 07:05 PM
Codenames - by Fletcher - 01-20-2009, 07:08 PM
Codenames - by Seth Karlo - 01-20-2009, 07:09 PM
Codenames - by Derkylos - 01-20-2009, 07:11 PM
Codenames - by Markam - 01-20-2009, 07:18 PM
Codenames - by Gemini893 - 01-20-2009, 07:20 PM
Codenames - by spaceball1 - 01-20-2009, 07:23 PM
Codenames - by Weedalot - 01-20-2009, 07:23 PM
Codenames - by swift - 01-20-2009, 07:26 PM
Codenames - by Weedalot - 01-20-2009, 07:27 PM
Codenames - by spaceball1 - 01-20-2009, 07:29 PM
Codenames - by frozen - 01-20-2009, 07:30 PM
Codenames - by Grumblesaur - 01-20-2009, 07:31 PM
Codenames - by swift - 01-20-2009, 07:32 PM
Codenames - by Grumblesaur - 01-20-2009, 07:35 PM
Codenames - by swift - 01-20-2009, 07:38 PM
Codenames - by Grumblesaur - 01-20-2009, 07:41 PM
Codenames - by swift - 01-20-2009, 07:43 PM
Codenames - by Seth Karlo - 01-20-2009, 09:13 PM
Codenames - by Rudo - 01-20-2009, 09:19 PM
Codenames - by swift - 01-20-2009, 09:23 PM
Codenames - by Rudo - 01-20-2009, 09:27 PM
Codenames - by Weedalot - 01-20-2009, 09:34 PM
Codenames - by swift - 01-20-2009, 09:43 PM
Codenames - by sovereign - 01-20-2009, 09:46 PM
Codenames - by NonSequitor - 01-20-2009, 10:06 PM
Codenames - by Seth Karlo - 01-20-2009, 10:17 PM
Codenames - by sovereign - 01-20-2009, 10:27 PM
Codenames - by kindred - 01-20-2009, 10:28 PM
Codenames - by Leadcrows - 01-21-2009, 12:14 AM
Codenames - by Jihadjoe - 01-21-2009, 06:16 AM
Codenames - by RmJ - 01-21-2009, 08:54 AM
Codenames - by hribek - 01-21-2009, 04:02 PM
Codenames - by swift - 01-21-2009, 04:07 PM
Codenames - by Coin - 01-21-2009, 06:16 PM
Codenames - by spaceball1 - 01-21-2009, 06:46 PM
Codenames - by Coin - 01-21-2009, 07:40 PM
Codenames - by Rudo - 01-21-2009, 07:45 PM
Codenames - by Seth Karlo - 01-21-2009, 08:44 PM
Codenames - by zeinstruktor - 01-21-2009, 08:50 PM
Codenames - by torchwood - 01-21-2009, 08:50 PM
Codenames - by justin - 01-28-2009, 05:27 PM
Codenames - by Coin - 01-28-2009, 09:38 PM
Codenames - by Seth Karlo - 01-28-2009, 09:51 PM
Codenames - by William Frederick Cody - 01-28-2009, 10:17 PM
Codenames - by justin - 01-28-2009, 11:25 PM
Codenames - by kindred - 01-28-2009, 11:31 PM
Codenames - by Varyag - 01-28-2009, 11:38 PM
Codenames - by William Frederick Cody - 01-28-2009, 11:43 PM
Codenames - by kindred - 01-28-2009, 11:58 PM
Codenames - by Coin - 01-29-2009, 12:05 AM
Codenames - by kindred - 01-29-2009, 01:55 AM
Codenames - by Xing - 01-29-2009, 03:23 AM
Codenames - by Grumblesaur - 01-29-2009, 03:27 AM
Codenames - by Xing - 01-29-2009, 03:29 AM
Codenames - by Grumblesaur - 01-29-2009, 03:31 AM
Codenames - by Xing - 01-29-2009, 03:34 AM
Codenames - by Grumblesaur - 01-29-2009, 03:36 AM
Codenames - by AdamantineFist - 01-29-2009, 04:27 AM
Codenames - by X-Lancer - 01-29-2009, 04:53 AM
Codenames - by Xing - 01-29-2009, 04:56 AM
Codenames - by X-Lancer - 01-29-2009, 05:11 AM
Codenames - by tansytansey - 01-29-2009, 05:31 AM
Codenames - by Xing - 01-29-2009, 06:05 AM

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