' Wrote:No actually, I heard it was if you have 2.5 armor, the damage taken is decreased by 2.5.
That's from where the vanilla vulnerability comes, cause the code was not good for the armors in vanilla ships, so it is corrected in 4.85.
I think so at least.
Interesting.. I still stick by my theory though. The vanilla vulnerability you mentioned is to do with the vanilla hitboxes being divided into seperate components, multiplying ordinance damage by a factor of 'lolpwnt'.
A vanilla ship with x2.5 armor does infact have 2.5 times its stock armor as far as I know.
The fix you speak of involves 'merging' all the components in the vanilla ship's hitbox into one hitbox, like the non-vanilla ships. Again this is as far as I know. A member of the dev team would be appreciated in this discussion..
EDIT: Didn't see your post there Trin.. Could you post a piece of the .ini code to back that up? Would be much appreciated.
EDIT II: Referring to the post below... how did you make the components 'immune' to the extra damage?