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BAF Piloting Manual

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BAF Piloting Manual
Offline Banza
01-24-2009, 12:51 AM, (This post was last modified: 01-29-2009, 08:00 PM by Banza.)
#5
Member
Posts: 356
Threads: 27
Joined: Oct 2007

*Ring bells*
Ah. Pilots. Welcome back. I believe that you remember my name by now, but I see some new faces in the class. James Hobart, your current teacher.
Lets continue with our bomber combat theory. Books at page 17 please. Mister Cook, the light please. *Lights off, Hobart turns on the projector* 3 Types of gunboats that you will see at least once in your short *Chuckles* ... very long pilot career. Today we will study Corsair gunboat.
[Image: 2lthn55.png]
First photo showing a Corsair gunboat type M26 aka lunchbox. With 8 turrets, this is extremely powerful gunboat. Heavy armor for protection, and even have little jammed aiming device. Turrets are very good mounted all over the ship, and dont have weak points. Hah! But if you look closer...
Our engineers examined M26 to the last detail. While extremely powerful and heavily armored protected, this gunboat is still very slow. Our The Duck Challenger can easily outmaneuver gunboat.
First, you need Train CD, or any other CD for this case.
You engage gunboat. Stay behind him, whole the time. Gunboat captain will try to face you with his frontal armor, and he will enter Engine kill. Time for you to fire CD, so to disable his attempt. After he is returned to regular flight, come again behind him.
Fire SN, Dodge, recharge SN, fire. Good. Little shield still left. Use your primary guns to drop his shield. Recharge SN, fire. Good, hit to the hull. 'Sair captain is in panic now. He will still try to face you with frontal armor, and if he succeed in his plan to enter Engine kill and to face, you will be looking at 8 sharp turret guns. Bad. You need to use CD again. Stay behind, stay behind, dodge, dodge, fire SN, regular guns, SN, dodge.
Gunboat is very powerful, but his most dangerous weapons to any bombers is his missiles launchers. Bloody things. If you are not careful, you will lose all your guns, and even shield and thruster. Bad. Solution is simple. CDs and using CM (counter measures). Dont allow that any missile hit you, fire your CD on the target. Best CD is Train, because of radius of explosion-400, the largest boom area. After 'Sair captain see, he cant enter EK, and he cant face you, he will use last tactic in his arsenal. He will fly ahead, with little strafing to the sides, and shooting your Challenger from turret view. You will be under fire from 6 guns. Important is to dodge those things. Dodge dodge. Look if SN is ready. It is. Good. Fire away. Then again dodge. Little shield left onboard gunboat. Use your primary guns. You will get more damage than usual, but when you drop shield, you will have SN ready to fire, and to damage 'Sair armor. Stay behind all the time, dodge, fire SN, and return to dodging.

If you have some back up support, the pilot that is under fire, dodge, while other Challenger take advantage of quiet period, and fire all he got to the 'Sair. 'Sair changes target, again, who is under preassure dodge, while other Challenger pilot takes the advantage of not being fired upon. Cover your mate with CDs, so missiles wont hit him.

Next time, we will study Molly gunboat, and Kusari Naval Forces one. Good luck, and dont die out there. I want to see you all alive for next class. *Bell*
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Messages In This Thread
BAF Piloting Manual - by guitarguy - 01-11-2009, 04:05 AM
BAF Piloting Manual - by guitarguy - 01-11-2009, 05:27 PM
BAF Piloting Manual - by MarvinCZ - 01-12-2009, 01:16 AM
BAF Piloting Manual - by Banza - 01-18-2009, 04:04 PM
BAF Piloting Manual - by Banza - 01-24-2009, 12:51 AM
BAF Piloting Manual - by MarvinCZ - 01-29-2009, 04:46 PM
BAF Piloting Manual - by Evyn - 01-30-2009, 02:28 AM
BAF Piloting Manual - by guitarguy - 02-23-2009, 12:08 AM
BAF Piloting Manual - by litlwicked - 01-16-2010, 02:41 AM

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