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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Reducing number of systems

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Reducing number of systems
Offline Korrd
11-22-2006, 05:17 PM, (This post was last modified: 11-22-2006, 05:18 PM by Korrd.)
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Joined: Aug 2005

Hmm... I agree. Having 400 systems (and from those 400, 300 will never be visited), is a bit pointless.
It's preferable to have less but higher quality systems than 390457830957 empty systems..
Although some of those empty systems should be left in the mod.

I suggest that the remaining new systems are moved in the map to form a more interesting pattern that just a square grid.. Creating new star clusters will be interesting too. There are some free spaces in the [soon to be cleaned] map to do that...

Also, a question. How will the removal of the systems affect the players that are inside those removed systems?
if a system that has been removed was explored by the player in question in the past, will it affect the navmap?

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Messages In This Thread
Reducing number of systems - by Igiss - 11-22-2006, 05:09 PM
Reducing number of systems - by Korrd - 11-22-2006, 05:17 PM
Reducing number of systems - by Igiss - 11-22-2006, 05:23 PM
Reducing number of systems - by Korrd - 11-22-2006, 05:30 PM
Reducing number of systems - by Vic - 11-22-2006, 05:50 PM
Reducing number of systems - by Nightfall - 11-22-2006, 05:51 PM
Reducing number of systems - by Malaclypse 666 - 11-22-2006, 06:24 PM
Reducing number of systems - by Winkie - 11-22-2006, 09:32 PM
Reducing number of systems - by Fellow Hoodlum - 11-22-2006, 10:04 PM
Reducing number of systems - by romer - 11-22-2006, 11:38 PM
Reducing number of systems - by Dab - 11-23-2006, 02:30 AM
Reducing number of systems - by Koolmo - 11-23-2006, 06:38 AM
Reducing number of systems - by Malaclypse 666 - 11-23-2006, 11:02 AM

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