Take a look at the HUD.
The possibility to add weapons to hard points graphically. The radar...
Is there a way to add some of those features to our HUD?
I didn't find any mod that does that yet.
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My guess on this is that those particular features were scrapped from the main program for good reason.
The radar as it appears in those screenshots consumes far too much screen area. Since you can't fire weapons where hud elements are, it would severely hinder the situations where the radar would be most useful, combat. Besides which, the arrows on the screen tell you where all the important objects are, and are much easier to work with.
While being able to place equipment on specific hardpoints visually would be nice, you can quickly run into problems with controlling the wireframe view. Determining which lines should be drawn and which shouldn't is more complex with a wireframe than with a textured model. Especially when you factor in the modding potential they put into the game.
At any rate, reimplementing these features would require adding significant amounts of code to the program itself, which means they really are not doable. If the code does still exist in the program, it is likely a buggy form and would not be practical.
That being said, there is something I'd like to see, which I believe has been implemented in another mod. I just can't remember which one. Specifically, I'd like to be able to specify "Roll" keys. It's obvious the AI can do it, and it even does it for you under certain conditions. I think it would be nice to do so on command. It could add new things to think about in fighter engagements.
While we're talking about flight controls, I've noticed that the vertical strafe controls can't be used at the same time as the horizontal strafe controls. Is there anything that can be done about them? There were times back when I had the liners that using both controls at the same time would have saved me a lot of headaches around the tradelanes.