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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Reducing number of systems

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Reducing number of systems
Offline Koolmo
11-23-2006, 06:38 AM, (This post was last modified: 11-23-2006, 06:43 AM by Koolmo.)
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Posts: 1,662
Threads: 65
Joined: Sep 2006

aw geez mal, we've beeen working on 168 too...

How far along are you guys? We are almost done, as i've been led to believe.
The reason we wanted that system was it was near to our RP home of Cran Canara, but still out of the system, so we could avoid the ensuing flamefest. i belive omega 9 is connected to 49 as well, would there be any issues with us claiming that one? It would be kinda odd to have 2 'owned' systems off the same junction, but i think it could work out OK. Tell me your thoughts..

Koolmo

<span style="color:#FFFF00">&quot;General Solo, is your strike team assembled?&quot;
&quot;Barely, they're pretty drunk.&quot;
</span>
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Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
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Messages In This Thread
Reducing number of systems - by Igiss - 11-22-2006, 05:09 PM
Reducing number of systems - by Korrd - 11-22-2006, 05:17 PM
Reducing number of systems - by Igiss - 11-22-2006, 05:23 PM
Reducing number of systems - by Korrd - 11-22-2006, 05:30 PM
Reducing number of systems - by Vic - 11-22-2006, 05:50 PM
Reducing number of systems - by Nightfall - 11-22-2006, 05:51 PM
Reducing number of systems - by Malaclypse 666 - 11-22-2006, 06:24 PM
Reducing number of systems - by Winkie - 11-22-2006, 09:32 PM
Reducing number of systems - by Fellow Hoodlum - 11-22-2006, 10:04 PM
Reducing number of systems - by romer - 11-22-2006, 11:38 PM
Reducing number of systems - by Dab - 11-23-2006, 02:30 AM
Reducing number of systems - by Koolmo - 11-23-2006, 06:38 AM
Reducing number of systems - by Malaclypse 666 - 11-23-2006, 11:02 AM

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