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Working on new sig

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Working on new sig
Offline Desiderium
02-04-2009, 03:27 PM, (This post was last modified: 02-04-2009, 03:28 PM by Desiderium.)
#7
Member
Posts: 30
Threads: 3
Joined: Feb 2009

Hmm...

Here's what I would have to say.

I don't feel qutie well with that sig because:

The character really does not fit into that whole green/gray theme. Not at all. And it's too cartoony. Perhaps you could try adding a bit of 3D'ness to it and some texture shading via the graphs software you use?
(If you need help, I could help with fitting a character in there... I could make you a render, or if I get the time, I might even draw one)

Also, is it intended that the battleship is "foggy/color shaded with the background, while the fighter is 100% clean?

My guess would be that your background was already there, and the fog effects of the game causes this difference. If it's intended, then nothing.

Then the font. Nope. Sorry, I don't like that either. And I really don't see the point of the letters to be partially out of the image. I saw that on quite a few siggs around here... And yea, doesn't work for me (one could get kicked from school if does that for a poster - believe me, I know how it feels to be burnt with critiques @ art school).

Anyway, yea, the start is good.
Overall :
- Positioning is fine, the fighter's position is perfect as noted above me before.
- You deffinetly have an idea there, which is good.
- I like the idea of the half contrast idea. That's a +

"Exploration is really the essence of the human spirit."
Frank Borman
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Messages In This Thread
Working on new sig - by tazuras - 02-01-2009, 04:41 AM
Working on new sig - by Zork - 02-01-2009, 04:55 AM
Working on new sig - by tazuras - 02-01-2009, 05:21 AM
Working on new sig - by Orin - 02-01-2009, 05:51 AM
Working on new sig - by Zork - 02-01-2009, 11:06 PM
Working on new sig - by ioha - 02-02-2009, 01:12 PM
Working on new sig - by Desiderium - 02-04-2009, 03:27 PM
Working on new sig - by tazuras - 02-04-2009, 08:25 PM

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