' Wrote:At the moment Corsairs are somewhat limited in where they can move artifacts. It's actually more profitable to move them from the Hawaii than it is to move them from Crete, which is absurd. Though there are quite a few runs that lead into Crete, as that planet is quite the consumer of everything from gold to hydrocarbons.<BR><BR>When I was playing my Corsair trader, as I get a kick out of seeing what I can pull off as a fully tagged and ID'd illicit smuggler, I found myself working a circuit from Crete to Liberty, which would thereafter enjoy moving goods from Junker base to Junker base, to the Gaians, back again to the Zoners and so on. To terminate in Kusari for another artifact run back to Liberty.<BR><BR>Interestingly enough, the FA are a good sale point for slaves. Who woulda known. Fun to fly them through Colorado though.<BR><BR>Point of the above being that I'm not going to shed a tear for someone complaining that it's hard to make a buck trading as a Corsair. There's good money making routes, even now. They're limited in number and scope, but every single one of them is an utter blast to fly.<BR><BR>But maybe that's why the Corsairs tend to turn a buck pirating, not as merchants.<BR>
Well my response to that would be it is fairly out of rp for a Corsair to be moving artifacts in Kusari or goods between Junker bases. A Corsair Artifact smuggler should be able to take Artifacts into Junker Trafalgar, to the Hawaii, to the Junker depot in Rhineland, Junker bases in Liberty, and come back with a cargo for Crete. The Hogosha move Artifacts from the Hawaii into Kusari, and the Junkers move it from their bases to lawful planets and bases. Why should an artifact smuggler be carrying slaves into Kusari or goods to Islay. Yes, you can get away with it in the rules with the Corsair tag and ID, doesnt mean it's in rp. We want traders to stop using the generic trader ID and use corp ID's and use routes that are in rp for those corps. It's the same thing with smuggling, a Corsair Artifact smuggler has different routes than a Hogosha smuggler, or a Junker, or an Outcast smuggler or a Molly smuggler. In rp routes go for smugglers and where they come from or who they are allied with just the same as we want them to with lawful traders.
Continued from this thread, which was close, but the tread was not hostile or flaming and was instead a good discussion of Corsairs smuggling options. It was off-topic so I will start this thread to make it on topic.