@MythicalKaos: I have nothing againt an indie RP'd smuggler or trader, except that 95% of the smugglers and traders are indie and u have to fly for a few hours to meet a decently RP'd faction trader. I have a Junker ID for smuggling, if I'm hauling Artifacts and meet an Outcast I expect them to be peeved at me, thats a given.
I guess I've been whining about the generic ID's for ages..
Military ID? What? Who? Sirus wide Military?: Pointless ID
Trader ID? The go anywhere trader that can use any ship and weapon?
Pirate ID? Ahh the indie pirate? Do I like him? I dont know, maybe I should kill him but to be honest hes easier to ignore.
Smuggler ID? Woah pointless, a badge to admit yer a smuggler.
Merc ID? Ahh the old merc that can fly up beside the Battleship Rio Grande, kill a LN and stroll on without the BS firing on him! Sweet!
We play in the FL universe so players should pick a role and play it, expand on that role by all means but there has to be limits. Even an indie trader is from somewhere, has a FL background and factions that should dislike him.