' Wrote:Mooring fixtures and docking rings are game mechanics because the programmer didn't take the time or effort to add realism to the game. Same reason trade lanes, planets and such are stationary. In reality you couldn't setup a physical trade lane between planets because the planets would be continuously circling the sun ... and moons and stations orbiting around the planets. Its game mechanics ... has nothing to do with reality. And since everyone here is so dead set on throwing what's "real" into this game for role play purposes ... you've gotta take realism into consideration. I get tired of hearing double speak. Want realism or not? Cause you can't say real in one instance and simulate in another.
Erm, ever think that the Trade Lanes would orbit...With the planets? Though, I haven't studied orbital physics, no, I have studied physics, yes. Now, then, we are given these game physics. We can make physics work for those, or we can make up a new game. Pick one...
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.