' Wrote:And thank you for admitting our problem. We have "game physics" (another name for "game mechanics"). We've gotta deal with the programmer's limitation. You want reality ... then docking rings and mooring stations don't exist (in role play) ... they're just there because its a game limitation. If you wanna accept that these things exist in real life ... then don't talk to me about reality.
Well, we can think of it in realistic terms while still being within game physics to justify what is occurring. Because real physics prohibit orbital entry and exit while keeping peak combat efficiency, docking rings and mooring fixtures were created.
If that doesn't work, maybe political problems created docking rings and mooring fixtures. Maybe because of the ease of smuggling and the like created ships that were destroyed by the atmosphere, and so efficient ships that were susceptible to the atmosphere to eliminate such problems.
The point is, the game physics we have been given set the realm in which we play the game, we decide the details of the realm and what occurs within the realm, however, we have to play within the realm of the game, and in this instance, ships use orbital elevators and mooring fixtures to dock with planets, not atmospheric entry and re-entry.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.