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Atmospheric Fighter Roleplay question

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Atmospheric Fighter Roleplay question
Offline Ironwatsas
03-04-2009, 01:42 AM, (This post was last modified: 03-04-2009, 01:52 AM by Ironwatsas.)
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Well, seeing as spacecraft seem to have some sort of Anti-gravity capability and aerospace manuvering capacity, I would think they would have little problem flying about inside a planetary atmosphere. However, seeing as we clearly don't have gravity manipulation on the level of, say, the Grays, ships would probably still have limited manuverability based on atmospheric resistance, planetary gravity, ship mass, etc.

Seeing as many sirius spacecraft are built as such, with no apparent flight surfaces or aerodynamic nature (case in point, CSV, bloodhound, crusader, etc). Even if ships do have wings, I doubt they'd be good at generating lift based on their size, thickness, shape, and lack of flaps or aelorons (know I spelled that wrong).

I would think that purpose built atmospheric aircraft, both for military and civilian use would be present and common. We know there are 'flying car' type vehicles based on NPC rumors and random crap flying in the background on many planets. Some would presumably use conventional wings to generate lift, while others would use similar anti-G/repulsor/maglev/whatever technology to ships. Though, when dealing with aircraft manuvering in built-up environments like cities, many would have VTOL capability through some means.

As for RPing military atmospheric aircraft, I have done so with the Consortium (which maintains a large planetary combat force) in which we possess a gamut of various flying machines ranging from conventional airplanes, combat helicopters, vehicles which use anti-gravity and thrust vectoring, or zepplin/dirigable type vehicles. They range on role from Air Superiority, Close air support, tankers, troop dropships, etc. In our case, nearly all of these vehicles are robotic or remotely controlled.

I would think that the houses would possess comprable vehicles, and in superior numbers as part of their general planetary combat forces. Space vehicles are built to function in space, not a dense planetary atmosphere. Even if they are able to fly in atmosphere, their shield systems and weapons may not be able to compensate properly for the presance of atmosphere, G-forces, etc.

Having diffrent types of aircraft with diffrent means of purpolsion is likely nessiscary, as we're dealing with diffrent planets, with diffrent atmospheric densities and compositions, gravity, weather, and other conditions. Certian types of aircraft would not be able to function in certian climate types. Lower density of air or higher tempretures could cause problems with rotory winged or turbojet powered aircraft, while denser air or higher gravity would probably magnify the effects of drag or choke up air intakes. So that too must be taken into account.

This does however offer an excuse for possessing lots of diffrent options for describing various bits of hardware, with diffrent technologies implemented. There's no one solution for solving the problem of air superiority, across all the planets we would have to deal with.

All that begins must end.
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Messages In This Thread
Atmospheric Fighter Roleplay question - by Fletcher - 03-04-2009, 01:08 AM
Atmospheric Fighter Roleplay question - by Ironwatsas - 03-04-2009, 01:42 AM
Atmospheric Fighter Roleplay question - by Xing - 03-04-2009, 01:47 AM
Atmospheric Fighter Roleplay question - by Agmen of Eladesor - 03-04-2009, 02:08 AM
Atmospheric Fighter Roleplay question - by Errant.Venture - 03-04-2009, 02:17 AM
Atmospheric Fighter Roleplay question - by Fletcher - 03-04-2009, 03:00 AM
Atmospheric Fighter Roleplay question - by Friday - 03-04-2009, 03:42 AM
Atmospheric Fighter Roleplay question - by Errant.Venture - 03-04-2009, 03:45 AM
Atmospheric Fighter Roleplay question - by guitarguy - 03-04-2009, 03:50 AM
Atmospheric Fighter Roleplay question - by Xing - 03-04-2009, 03:53 AM
Atmospheric Fighter Roleplay question - by Ironwatsas - 03-04-2009, 05:17 AM

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