Now then, another yet probably pointless idea has hit me.
Missiles - These are meant to pursue a target and explode.
Most missiles should have a decent speed, this the thruster boost to make them faster. We only seem to use missiles in jousting, sorry but most of the time its true in fighters.
So I watched a documentary the other night with British and USA fighters in combat drills. They were every so often launching countermeasures, why? Missiles are bloody terrifying.
Yes yes yes, on Earth there is air for the missiles to generate lift and drag to maneuver a fair bit in flight and in space its all about the thrust and mini thrusters on the missiles.
Plueh I say, our ships have one/two hybrid engines and turn a hell of a lot better than missiles.
Therefore, I suggest a new series of missiles. A shrieker missile series, these are fast, cruise speed fast, with a fair bit of a turn rate, possibly hitting Firestalker rate. Damage wise? Depends on class.
Now I know there will be the following "Missiles are deadly enough, you just fail at jousting! No need to change them!". Well, no. I don't fail at jousting, I've killed Sabres with my Firestalkers while jousting, and just dodging.
Missiles lore wise are not meant for jousting, that is what ROCKETS are for. Know the difference.
So, would anyone like to contribute or argue against this?