' Wrote:I really like the idea of slow acceleration, good tracking for longer range missiles.
You could also apply this idea to torpedoes, so that they have less utility against fighters at close range - where a large blast radius should also take you out as well!
At longer ranges, the torp could be shot down, CM'd, or dodged if you are lucky. Otherwise if you are too slow or stupid to get out of the way too bad!
There is already a limited range available of damage vs. tracking - this idea put added variety into the mix, and makes it possible for missiles/torps to act in the manner they were intended to.
i agree with you here....i have noticed that in pvp some1 always uses a torp to kill a fighter...usually waiting until their opponent turns, and then gets minimal splash damage....i think that your idea about a larger blast radius is a good one, becasue it would force one to think, rather then act.....
as an edit to the cap ship killer torp idea, i have heard rumors that the dev team are trying to think up a way for ai ships to circle around the capital ships, kind of making mini fleets or drones....i think that if that actually came into play, then the captain of the ship could also make an executive decision....lose his ship and crew, or sacrifice a escort, to save his life....think the f-15 that flew in front of the missile in the movie air force one.....obviously a blast that size, would damage the players ship, but also would give him a chance to pullout, or continue fighting knowing he would not survive another....
ultimately though....for this or any of the other great ideas listed before mine, in particular fletchers shrieker missiles....to avoid massive missile spamming....these "special" weapons would have to be limited, realisticly, to a payload size for bombers, and other ships, and be very costly...
that would accomplish 2 things:
1. the player with these weapons, would wait for the right moment to fire, not just spam...and also would get the wheels spinning for a judgement call....like "ok i spent 20 mil on this torpedo...and i have 2, so is it really worth it to try to fire this at that GB/cruiser...seeing as they are outnumbered....do i really want the pvp kill that bad?"....and from a larger ships point of view: do i really want to risk firing this missile, knowing that if a fighter or turret gets a lucky shot, right after launch i will be dead....
2. limiting range, i.e making it so you have to fire outside of 2klicks for it to work properly, would ensure that players did not use this to pwn player fighters or bombers in pvp fights....i.e. launching at the center and killing everyone....and if it did happen, then the said player would be destroyed too