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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Cruisers

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Cruisers
Offline Nightwind
03-11-2009, 06:37 PM, (This post was last modified: 03-11-2009, 06:41 PM by Nightwind.)
#10
Member
Posts: 309
Threads: 6
Joined: Apr 2006

I don't really understand your problem. There may be differences and it may be to the disadvantage of a certain faction. That's only realistic.

Look, why shouldn't the grn ba able to cunstruct better ships. (Better in all aspects) If you want to play a council char you (should) have to live with that.
You have to work in a team to take down one of their cruisers. It actually encourages RP. If you want a good PVP mod then I'd understand your position. But the different ships in the world of FL are not (or at least should not be) equally potent.
I'd like to see unlawful / pirate ships fleeing from military ones because they know very well that they'd stand no chance alone.
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Messages In This Thread
Cruisers - by Lunaphase - 03-11-2009, 03:45 AM
Cruisers - by Earl.Jacob - 03-11-2009, 03:48 AM
Cruisers - by Lunaphase - 03-11-2009, 03:52 AM
Cruisers - by Tenacity - 03-11-2009, 04:21 AM
Cruisers - by Lunaphase - 03-11-2009, 04:53 AM
Cruisers - by Tenacity - 03-11-2009, 04:54 AM
Cruisers - by Lunaphase - 03-11-2009, 05:01 AM
Cruisers - by MarvinCZ - 03-11-2009, 01:33 PM
Cruisers - by Lunaphase - 03-11-2009, 06:13 PM
Cruisers - by Nightwind - 03-11-2009, 06:37 PM
Cruisers - by Fletcher - 03-11-2009, 06:43 PM
Cruisers - by Doom - 03-11-2009, 09:15 PM
Cruisers - by MarvinCZ - 03-12-2009, 01:35 AM

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