I personally think the first option is best for now. It allows us to get more players in to play Discovery RP, while doesn't have as many potential programming issues as option two. However, number two seems best in the long run
Some questions:
-How long would it take for the databases to syncronise (estimate)? Example, a character is created then the player wants to log onto the second server. Would it be practically instantaneous, or would there be a delay?
-Would the second server be run 24/7? While we may reach peak players in some time zones, in pacific time zones there can be as low as 30 players on the main server. Would it be efficient for the server to be running constantly, when the 200 cap has not been reached?
-Will there be any way for players to communicate with those on the other server? Ie, a player wants to talk to a faction which is on the second server (without logging off and relogging onto the second server).
More to come. Thank you.
While there may be concerns from other players regarding our popularity, we should not restrict our growth simply because people want to play with other players. Believe it or not Discovery, but most players who turn up here end up adding to the experience - mostly in a good way. There are some bad eggs yes, but their numbers pale in comparison to the numbers of good players who were attracted by the server population.
P.S prepared to donate some money.