' Wrote:You know what's funny? When flying as an "indie" I just call in my friends if I need escorts.
Friends are cool.
We are not so well endowed in our likability as you. More importantly, we should not have to be in order to play the game. (Which incidentally you all just lost.)
At the thread in general, I find it to be a point of hilarity that there is now a double protection of sorts for fighters against capital ships.
One, with the introduction of a Guard ID, there will be less capital ships as frankly some people do not want to spend time doing boring missions to gain the appropriate reputation. (Yes, boring. Regardless of the fact that now four BH Hammerheads can kill my OC Destroyer when before I used to sit still with thirty, the missions are still boring. I want to spend my time role-playing, not shooting NPC's that repeat the same phrase over and over again whilst making my fingers regret taking the mission.)
Secondly, the guns can easily hit fighters and bombers and as such any capital ship cannot possibly go on a "wtfpwnage" session. (Which incidentally was one of the reasons for the introduction of a Guard ID.)
With my second point, I do not see how what fox-man said could apply. (Quoted below for reference.)
' Wrote:Waaaah. I want my winship to be able to beat anything! Waaaah. I want to be able to destroy anything without dying! Waaaah. Why won't you let me proclaim myself the uber lord of all and go around sirius, blowing everything sky-high for the lulz? Waaaah.
Response blanked. (Why are you going through my posts anyway?)