Quote:About the Carrier : Tenacity , I'm possitive that even if you get 2 BS turrets and mount Flak Turrets on them , you will not be satisfied with them. Currently your ship is fine as it is , it got smaller and harder to kill.
Nothing has changed about the size of the carrier, all that was changed is a boost of about 200k armor - which was needed entirely, since before that change, the carrier had around 150k less armor than any of the other bc's, despite being almost twice as large as most.
As for your comments on the razor - with the current speed of cruiser razors, it's near impossible to hit any of the medium to small sized -gunboats- at more than 500m, and any experienced gunboat pilot (hell even a rookie most likely) can keep outside of that range due to greater manuverability.
A gunboat cannot be hit with other heavy weapons (namely mortarsght mortars) unless it's standing still, the razors are designed to be the cruiser's primary weapon against those gunboats - yet right now the only ones we can hit are the oversized gb's, because the projectile speed is so low.
Like I said, it wont be a problem against bombers if the bombers are forced to stay at > 1500m from the larger capships during a fight, im tired of bomber pilots humping my carrier because they know there's no way i can kill them when they do, and THAT is the entire point of this thread - capship point defense (meaning, defensive weaponry against small ships, primarily bombers) is utter crap right now.
I'm not asking to kill battleships, I'm asking for things to be balanced the way we were TOLD they were supposed to be balanced. Right now, weapons are not properly fulfilling their intended roles, that is called a bug, not being wanton for more power.