Quote:this appears to be a universal problem, not a necrosis alone related problem...
i have yet to hear more comments from bomber pilots / fighterpilots attacking capital ships. - i have heard a lot about the inability of capital ships to defend themselves... . but very very little from bomberpilots.
increasing the range of solaris and / or the damage output ( maybe make them shieldbuster [small scale] so that they lower the bombers shield only - while the flak take care of the hulls ) might bring the expected balance - or it turns into a ship that can waste bombers.
furthermore, - why is the "get escorts" argument a "knock-out" argument? - cause.... once again.... the community ASKED for it. we spent a lot of time figuring out how to buff big ships AND encouraging them to fly escorts.... it is easy to buff them allround.
about the necrosis in particular. - yes, you re flying along, you re bound to fly along by your concept of RP. - but frankly... so is 80% of the rest of the server, not cause thats their concept, but simply, cause escorts are ... to be realistic.... a thing of planned events more than casual RP.
so, lets look at the problems of point defense balance.
- point defense wants to be a defense. - so we want weapons that are effective when being attacked, but ineffective when attacking ( imagine the flames, when we get more big ships chasing after smaller ships )
- point defense is meant to be MUCH easier to use compared to primary weaponry
- point defense must be balanced so it cannot be abused...
why is point defense the way it is right now....
- the solaris has such a short range, so its almost impossible to "move to your target to use it" but possible to "use against a target that moves to you"
- flaks are that way ONLY to punish players that make mistakes. - a bomber that is relying on flying close and possibly ram into the capital ship ( unintentionally - accidents happen... ) will be punished for doing so by the damage the flaks do.
- secondary turrets creats a spray that is dangerous for smaller craft - at a decent speed, but also a reduced range
- razors can be used, but rather inaccurate - what you need for that is a hardpoint that is "as close as possible to the ships CENTER" - cause all the autoaim is measured from the center of the ship - and for a weapon as inefficient as a razor, hitting is crucial.
* if solaris had more range - we might get ships that mount solaris only - and hunt smaller craft. personally, i can life with that.... but it was a community call to avoid that ( missile gunboats much? )
* if the flaks did more damage, had more range, less energy - they could become no skill weapons ( missiles much? ) and also be put into the solaris category.... from a defense weapon to punish enemy mistakes, to an offensive weapon...
what could reasonably be done?
- make solaris shieldbuster with like twice the range ( weapons that are not designed to kill )
- make flak cannons do only around 70% damage of now, decrease the projectile speed to 150 - while at the same time quad the lifetime ( that acts like half the speed, double the range ), decrease the energycost to 25-40%
what is the result of that? - an effective defense WILL need solaris AND flaks. - but both combined is effective ( even as an offensive weapon ) - solaris will hit bombers - even at their optimal SN range ( very dangerous for bombers ) - but wouldn t kill them. they would - however.... kill the shield AND their energy production.
flak guns would still "only" punish those that came close(er) - they would slowly chew up the hull / equipment of a bomber.
ships could equip 4 flak guns and 6 solaris and hunt smaller ships. - how to defend against that? - yes, with a ship of the same size - but with anti-cap loadout! ... ( again... missile gunship much? )
what can be done for the necrosis again? - not their own guns.... but maybe more agility and more armour ( that is passive defense and increases the survivability - you still die.... but it takes longer, meaning you can get lucky more often )
copy pasted from the necrosis thread. from my own post.
think of the suggested changes AND think of the dangers involved.
question is - do we WANT capital ships that can practicly go after everything without escorts?
are escorts a luxory that we WISH to have - but that we ... in reality simply do not have?
what can be done about making pure antibomber ships? - and ... is that even a problem?