• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 43 44 45 46 47 … 55 Next »
Bomber fix/small nerf

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Bomber fix/small nerf
Offline looqas
03-16-2009, 10:44 AM, (This post was last modified: 03-16-2009, 10:50 AM by looqas.)
#1
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

Yesterday in BHG| vs Order event I hopped into a shared BH bomber and flew to battle. I didn't pay too much attention what I had in equipment wise since all seemed to be ok. The forces were 3 x BH bombers, couple of GS, couple fighters and a dessie vs 1 Osiris, 1 Carrier, 4 fighters and a bomber.

I was getting missile massage from the fighters from the get go and for the weirdest thing happened. My CM was using half the energy of the ship when I dropped a CM (later it came evident that during 4.84 -> 4.84 it seems that Heavy CM was changed to mean Cap heavy CM). And when I was showered by missiles by fighters it basically rendered me totally useless in a battle, not being able to fire the SNAC. This was a very nasty surprise for me, BUT also it gave me a new look on things.

In 4.84, and it seems in 4.85b too, the fighters are not the bomber killers, as they where advertised to be, and bomber pilots pretty much can go about their business regardless of fighters. And this is seen somewhat badly by the cap fliers.

So the idea is this. Why not make bomber a CM dropper that drains energy? It made me really, really useless for several minutes in a fight. I'm not meaning the current Heavy CM for caps since that was a bit too much for not being able to do anything worthwhile.

If done right (meaning balanced experience for bombers) fighters or GBs hanging on the bombers tail would render bomber's efficiency by firing missiles at him "forcing" him to CM and thus using energy that it essential to fire the SNAC. Not drain the whole core but a small penalty to fire the CM would have an deterring effect on bombers.

or make a special bomber CM that uses energy but tradeoff is that it has unlimited ammo. Anyway, an idea, that will not be received too enthusiastically among bomber pilots, but could achieve the result of having escort fighters actually being worthwhile.

Of course this promotes missile spammage too, but we get that already so it would not change the equation too much in that regard.


And before anyone flies of the handle with NERF! or such things, let it be for the record that I've flown bombers in a group-fights and solo pretty long and have not flown caps yet. And I still propose something like this since it seems more balanced.

Flying under radar.
  Reply  


Messages In This Thread
Bomber fix/small nerf - by looqas - 03-16-2009, 10:44 AM
Bomber fix/small nerf - by tansytansey - 03-16-2009, 11:07 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode