' Wrote:There's an error in the thinking on the empty space on having two servers. Traders wouldn't be able to exploit the empty spaces - they wouldn't exist. Say Bretonia was on Server A and the Omegas were on Server B. You jump from Dublin to Omega 49 - you switch servers. You head around down to Omega 3 and come back in to Cambridge - you switch servers. As far as Server A is concerned, the Omegas don't exist, and you can't get there on that server.
Well, first of all you would only switch the servers, if one of them is full. The problem I'd see upcoming is the messaging queue. How often would it be synchronized to grant leakless communication?
Another problem: two players want to trade weapons and say: "Hey, let's meet in Tau-37!" Now both of them are in Tau-37 but they don't see each other... because they're on different servers. Only if a certain amount of system is hosted by each server you would prevent that.
But a dynamically universe would be better, I guess.
Away from that: I worship your effort on that Disco!