' Wrote:Here's the idea I gave to jinx for a possible improvement, but I only put this up as a suggestion for the carrier in particular because it's too large for it's intended point defense weapons to funciton - this kind of improvement on other ships would most definitely cause them to become overpowered.
So, the idea is like so:
Place 8~ or so mine droppers along the length of the carrier, as shown here:
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Now, create a unique capship-only mine as follows:
Hull damage: 10,000
Shield damage: 5000
Projectile Speed (Launch speed from mine droppers): 600 meters per second
Projectile Lifetime (How long the mine exists before self detonating): 1 second
Projectile Explosion Radius: 500 meters
Projectile Refire Rate: 0.5
Projectile Energy Use: 62,500 (so fighters/bombers cant effectively us them)
-No ammo used-
Now, what this would do is, whenever you hit "e" (or whatever your mine dropper button is), the ship would shoot 8 mines outward which would explode once they reach 600 meters away from the ship. They have an explosion radius of 500 meters, so none of the mines would actually damage the ship that launched them - however, it would create a 'wall' of explosions for 1000 meters around the capship which would catch any nearby fighters/bombers with fairly heavy damage.
This would effectively force small ships to stay 1000 meters or further away from the carrier, giving it enough room to have a chance at avoiding supernovas - a chance is all I'm really asking for, as I said I dont expect to kill more than one bomber at a time, but forcing them to stay far enough away where I can dodge a few more snovas and thus live a few minutes longer (and thus have more chances at escaping, having backup arrive, or getting a lucky shot on the bomber).
This is how point defense should work, it should create a zone that no fighter or bomber ever wants to go in. The fighter/bomber is completely safe at 1000m or further away from the capship, and at that distance due to the carrier's size and low strafe speed, most bombers will still be able to land 50% or more of their supernova shots. But, the idiot bombers that get too close get blown up rather quickly. Plus, with the energy use and 8 droppers listed above, it'd take the carrier 500k energy each time it fires, which is 14% of it's overall energy capacity.
yea..the thing is.. as soon as the mines are launched..it tracks you as the closest target so it all runs toward yourself..which is very suicidal..