' Wrote:As has been said hundreds of times over the past week, escorts may seem like the perfect solution, but it's an unrealistic one, because 90% of the players on this server are flying completely solo 90% of the time, and when they do have allies with them, they're either not in the right type of ship, not in the same area of space, or the number of allies are too low to matter.
So if everyone flies solo on this server.. what does happen when a solo battleship/cruiser meets a solo bomber? Yes the bomber has no chance.
Quote:Another issue is missions, not everyone wants to do missions, but some people do still need to rep up or make money from missions. However, with this whole "NPCS should be just as powerful as players!" philosophy that has suddenly weasled it's way into the developers brains, it generally ends up taking a fleet of fighters, bombers, and caps just to finish even the low end missions.
Just earlier today my "fleet" of 1 Orca with 3 BHG turrets, was taking 600k missions against Hessians just fine.... but if we ignore that... if you need missions to rep up or make money there are always easier missions and less dangerous areas.
Quote:It's not fun doing a 400k mission, having 4 BHG destroyers show up,
Yes anti-capship missions should be clearly marked, but right now it's not easily possible.
Quote:Missions should be just as profitable for players as trading or mining or smuggling, not everyone wants to spend 5 hours a day trading for one hour of real fun. This was an issue in 4.84 because missions didnt give enough reward, but now it's even more of an issue because... the reward amount went unchanged, and now missions are a dozen times more difficult than they used to be.
I personally found that doing missions on my Corsair or Outcast takes like 1/3 the time as it did before.
Igiss says: Martin, you give them a finger, they bite off your arm.