Quote:So if everyone flies solo on this server.. what does happen when a solo battleship/cruiser meets a solo bomber? Yes the bomber has no chance.
At this point, any large cruiser or battlecruiser can be solo'd by a bomber who knows how to stay further than 1k away and uses a supernova + nova torp setup.
Battleships are a different story due to drastically higher armor, shielding, and much better weaponry.
Quote:Just earlier today my "fleet" of 1 Orca with 3 BHG turrets, was taking 600k missions against Hessians just fine.... but if we ignore that... if you need missions to rep up or make money there are always easier missions and less dangerous areas.
We took a 200k mission in gallia last week (195k or so, technically) and had 3 council bombers spawn, all of them with infinite power cores spamming supernova torpedoes at the gunboat in our group. Oh, and lets not forget to mention that NPC's have some ungodly aiming ability.
I've seen 150k missions in omicron minor that spawn groups of 4 BHG destroyers as well.
The cost of the mission doesnt accurately predict it's difficulty.
Quote:order missions in delta do NEVER involve capital ships. - and thats what makes them easy... same with .. lets say... 900k missions vs. hessians in omega-15 ... hessians never spawn capital ships there
doing missions vs. capital ships is tough - unproportionally tough atm.
the problem then is a bit of unfairness ( but really not much ) - so if the order wants to make missions vs. BHG in delta - they most certainly face capital ships in high tier missions. when the BHG makes missions vs. order they won t. - but if they pick a mission vs. corsairs they will.
Yea, I think 90% of this problem was caused by giving NPC capships 'special' cap weapons. I was flying through alaska on my carrier the other day, got spammed with disruptors till I dropped out of cruise, and a liberty navy cap patrol (battleship + 2 cruisers + 2 fighters) dropped my shields before I could blink, and proceeded to shove spammed heavy mortars up my tailpipe. I barely got away, and I've got a 3.0 armor upgrade and thrusters.
There are serious problems with making npcs 'as good as players', it was a bad idea that never should have gone through in the first place.
Quote:Honestly are missions much of an issue when it comes to point defense? my flak have NO issues chewing up NPC fighters, except for the crazy power drain.
I just love trying to shoot 8 cruiser primaries at nomad fighters that constantly smash into my ship and cause me to spin in circles -_-
Quote:from experience, i've found i'd much rather be able to dodge than be able to take the hits.....considering it only takes about 2 torpedos to take out a turret....so yeah you can sit there and take it but you'll be doing it without any weapons.
Agreed, at least your necrosis isnt as big as the order carrier =P My ship is as easy to hit with supernovas as an osiris (slightly easier, actually) with half the shielding and armor - on top of the fact that I get no 1600m/s razors, flak cannons, or decent primaries.