' Wrote:*points towards changelog*
I tried all 3 against not-so crap bomber pilots, under 900m they are really dangerous.
Solaris are mean to be deadly at short range, so that they keep bombers over that range, yes bombers can fire SNs/novas from there, but capships can dodge some half of those SNs, so the escorts they have have more than enough time to blast the bombers.
VHF in this scheme have no chance of downing the cap without bomber assistance.
If solaris don't hit at short range and flak doesn't hurt at that range, they are broken yes. That's why some changes are on the way. But range is not one of them.
Yes, very witty, if the change-log actually changed some of thing significantly, which are raised as points in this discussion.
Yes, nine hundred metres is where a capital ship may defend itself, but outside that range a six million dollar ship can send a projectile of pwnage at the 700 million dollar ship where the seven hundred million dollar ship cannot possibly return the favour.
Again, the discussion comes back to escorts, which people have said crumbles as a theory in practice. Why? Timezones do wonders to separate clans and whittle down numbers to two and sometimes a Nigel. Also, the point has been raised that one should get friends, however, nowhere does it say one needs friends to play this mod.
' Wrote:Why do you keep disproving your intended point?
Against three fighters the BS should at the very least be capable of destroying one.
' Wrote:Everybody loves capital ships, Except the bomberwhoresmiler. BTW Nooblet, you can use my sig.
beh, this thread has stated the SAME point over and over and over, i dont see any positive dev response...