what needs to be changed for flaks and solaris ( maybe secondaries / razors ) is an imaginary longer range ( not an actual )
right now - when a flak is fired on the zoner juggernaut for example - it launches the flak TOWARDS the player - not away from him. - which makes aiming a bit of a bugger... cause you fire into the opposite direction. - same with solaris, they criss-cross in well before they ought to hit a target.
i had some other changes suggested, but the fear is big that it is abused and too efficient... we shall see how that version works.