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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Cap Missile Balance

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Cap Missile Balance
Offline Dab
03-21-2009, 02:14 AM, (This post was last modified: 03-21-2009, 03:45 AM by Dab.)
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My stats on the Gunboat missile balance from the 'need bomber pilot experience' thread.

' Wrote:EDIT: Oh, and the GB missiles.. Kusari GB missile - 170,000 energy usage. Bretonian GB missile - 270,000 energy usage. Kusari GB missile 6600 - Bret GB missile - 8500 damage.

Bret GB missile takes 1.59x the energy of the Kusari GB missile, while doing only 1.29x the damage. Balance would have the Bret GB do ~ 219,000, definitely not 270,000. 219,000 gives it the same damage-to-energy ratio as the Kusari GB's missile. Now I understand flunctuation and diversity are a good thing.. But not a difference of 30%.
EDIT2: And more stats as people thought that ship power core should be factored into it..

Salamanca II: (Titan has
Power-Usage: 113.00
530 damage

Kraken Type 2:
Power-usage: 126
556 damage

Titan:
15,000 Energy
1,340 Recharge

Sabre:
11,400 Energy
1,160 Recharge

Huge Difference in the energy cap and recharge of the ships.. Very little in the guns. The guns are balanced damage by power use.. The GB missiles are not even close to it. Here are the stats on the missiles:

Kusari GB Missile (power / damage)= 25.75
Bretonia GB Missile (power / damage)= 31.76

Kusari's damage 1 damage for every 25.75 power use.
Bret's damage 1 damage for every 31.76 power use.

Very large difference don't you think? A completely and ridiculously unbalanced difference, don't you think?
To compare with the Salamanca - Kraken comparison;

Salamanca II (power / damage)= 0.2132
Kraken Type 2 (power / damage)= 0.2266

Salamanca II damage 1 damage for every 0.2132 power use.
Kraken Type 2 damage 1 damage for every 0.2266 power use.

Very little difference. Seems pretty balanced to me. And completely and utterly different from the GB missile comparison.. There should be little fluctuation in power/damage ratios between weapons. Weapons that do more damage should use more energy.. But it should still be in reasonable terms.

' Wrote:This is not the place for this at all, but ok
a)
Kusari GB powerplant: 400k/40k
Bretonian GB powerplant: 600k/60k

yes that is 50% more power

b) Kusari GB missile uses 42.5% of the GB energy
Bret GB missile uses 45% of the GB energy

c) All guns in the game follow the concept that for more damage you get less efficiency, most notably lvl 8 vs lvl 9 guns, can't see why GB missile should be different


' Wrote:Mjolnir, take a look at my edited post.. You're contradicting yourself.. This is a prime example of how they aren't balanced, especially in comparison with level 9 guns. Furthermore, weapons should be damage between their own damage and energy usage.. Not that of the ship. Lower energy capacity and regeneration are a disadvantage of some ships, and an advantage to those with higher energy capacity and regeneration. By changing the weaponry to fit that energy, you're taking away that advantage and that disadvantage. You're throwing out balance by doing that.

To compare;

Bret GB; Has more hull, has more energy, 2 more turrets
Kusari GB; Half the size of Bret GB, very agile, very good against fighters and bombers because of small and hard to hit shape, and now great missiles

Oh and;

Titan powerplant: 15,000/1,340
Sabre powerplant: 11,400/1,160

Salamanca II uses 0.00753% of Titan's energy.
Kraken Type 2 uses 0.01105% of Sabre's energy.

Now that isn't equal.. So your question is a very good one.. Why should the Gunboat's be different? You did one type of balance throughout the fighters, yet then you get to the Ku and Bret GBs and you have a completely different set of balance. Well, lack of balance.

As said; Weapons should be balanced by their own power divided by damage (power / damage), not by comparing them to the ships they are used on.. You know this and balanced correctly on the fighters, but then you suddenly want to change that here?

And these are the destroyer stats:

Bret Dest: 2,250K/120K - Energy Capacity/Recharge

hull_damage = 170,000
power_usage = 1,500,000
Power / Damage = 0.8824 - 1 damage for every 0.8824 energy used.
Angular Velocity = 0.40 - Speed it can turn.
Seeker (tracking) range = 5,500m - Max targeting range.
Seeker fov degree = 40 - Field of View of missile, maximum angle from target it can continue tracking.
Hit Points = 80,000
Muzzle Velocity = 10m/s - Speed of projectile as it leaves turret.


Ku Dest: 1,400K/95K - Energy Capacity/Recharge

hull_damage = 110,000
power_usage = 900,000
Power / Damage = 0.8182 - 1 damage for every 0.8182 energy used.
Angular Velocity = 0.45 - Speed it can turn.
Seeker (tracking) range = 6,000m - Max targeting range.
Seeker fov degree = 45 - Field of View of missile, maximum angle from target it can continue tracking.
Hit Points = 100,000
Muzzle Velocity = 20m/s - Speed of projectile as it leaves turret.

Someone please tell me where the Bretonian missiles have any advantage whatsoever compared to the Kusari ones. Oh, and keep in mind Kusari ships are faster and smaller.. Then look who gets the missiles better suited for shooting down faster and smaller targets.

[Image: DFinal.png]
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Messages In This Thread
Cap Missile Balance - by Dab - 03-21-2009, 02:14 AM
Cap Missile Balance - by Guest - 03-21-2009, 02:37 AM
Cap Missile Balance - by Dab - 03-21-2009, 02:43 AM
Cap Missile Balance - by Dab - 03-21-2009, 03:12 AM
Cap Missile Balance - by mjolnir - 03-21-2009, 03:29 AM
Cap Missile Balance - by Derkylos - 03-21-2009, 03:58 AM
Cap Missile Balance - by Dab - 03-21-2009, 04:07 AM
Cap Missile Balance - by mjolnir - 03-21-2009, 11:15 AM
Cap Missile Balance - by Dab - 03-21-2009, 05:06 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 05:22 PM
Cap Missile Balance - by El Nino - 03-21-2009, 05:32 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 05:58 PM
Cap Missile Balance - by bluntpencil2001 - 03-21-2009, 06:01 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 06:29 PM
Cap Missile Balance - by McNeo - 03-21-2009, 06:30 PM
Cap Missile Balance - by Dab - 03-21-2009, 07:07 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 07:43 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 07:52 PM
Cap Missile Balance - by Dab - 03-22-2009, 03:06 AM
Cap Missile Balance - by chopper - 03-22-2009, 01:08 PM
Cap Missile Balance - by Saigo.Watanabe - 03-22-2009, 01:15 PM
Cap Missile Balance - by Dab - 03-22-2009, 04:08 PM
Cap Missile Balance - by mjolnir - 03-22-2009, 08:44 PM
Cap Missile Balance - by chopper - 03-22-2009, 09:44 PM

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