Point defence are NOT secondarys. Solaris is point defence, secondarys are just more agile guns for hitting faster caps such as gb's at close range. Currently the bomber has a weapon that cannot be shot down or easily dodged. however, the caps have no such thing, as the missles can be CD'd, and the main guns are easy to doge. the solaris are also too short ranged to pose a threat to even a single bomber if he knows what hes doing, since with the range its impossible to fully cover even ONE side of the ship with a full "point defence" loadout. Cap point D needs some boost, or the bombers a nerf. Those of you who think bombers are balanced, and bringing up the ww2 point... it took flights of 20 or so torpedo bombers to sink a cruiser or upwards, many of them got blown outa the air by flak and machine guns, and not always did they win without fighter escort. If someone is going to use a example, please state the correct situation, in ww2 3 torp bombers could NOT kill battleships. people need to come to the fact that a 210m ship compared to a 7 mil ship, the larger ship SHOULD mount punishing weaponry. We arent asking for WTFPWN guns, we just want somthing that we can actually SPECALISE in Anti fighter, since missles are no longer AF/AB, solaris is all we have left besides the big guns. Either give our close in guns a boost, or give us AF/AB style missle turrets.