• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 43 44 45 46 47 … 55 Next »
Cap Missile Balance

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Cap Missile Balance
Offline Dab
03-21-2009, 03:12 AM,
#4
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:I don't get this new ratio you are using at all. It's not damage/energy.
You're perfectly right. Its energy/damage. It calculates how much energy you use for each unit of damage you do. So if you did 100 damage and used 10 energy per shot, you'd get a ratio of 10 damage for every 1 unit of energy used.

' Wrote:GB missiles were changed for the sole purpose that only 1 can be fired "continuously" and that one should take a bit under half gb power, as this was agreed by the majority of the balance team. Which you can read all in the now ages old thread on the Dev. forum. That implies that with the very different powercores GBs have (50% recharge/capacity difference) missiles very different energy use.
Perhaps you should decrease the Ku GB's missile's damage to accommodate that then. I'm pretty damned sure the dev team didn't mean to do so at the expense of one gunboat and to the vast advantage of another.. And using this decision as an excuse to make one missile do so much more damage for so less energy usage compared to the others isn't balance. Its the exact opposite.

' Wrote:So when Kusari GB does mount 1 "great" missile it can fire whole 3 guns forward, while if the bret gb does that it can fire 6.
Isn't that supposed to be one of the Kusari GB's disadvantages? Every ship has a disadvantage, changing everything else to be an advantage to get rid of that disadvantage isn't balance.. One ship having as many disadvantages as the ship its compared to, as well as the same amount of advantages against it is balance.

Also, remember that the Kusari GB is (corrected on Skype); 1/3rd the size of the Bretonian Gunboat.. So I think the Bretonian Gunboat's extra firepower is sort of the point of its large size.. Don't you think that if the Bret's wanted it smaller, they could make it that way? The drawback is less firepower on a smaller ship.. Kusari GB is a smaller ship = Less firepower. Bret GB is bigger = more firepower. Battleships are the exact same. Here you want to take that away and give the smaller on the exact same firepower by giving it vastly superior weaponry. That takes away the Bret GB's firepower/turret advantage.. So now its just hull and energy that it has an advantage in.. But the Kusari GB is 1/3rd the size of the Bret GB, meaning the Bret GB can't hit it as often as the Ku GB can hit the Bret one.. So that equals out the the higher hull against smaller size and faster ship. And the energy advantage goes away when you give the Kusari Gunboat weaponry that is so vastly more energy efficient.

Also, how useful are those 6 forward-firing cannons when the Ku GB can so easily get behind the Bret GB? So then the Ku GB has the firepower advantage of 3 turrets and a forward gun when the Bret GB has.. Its 2 backward-firing turrets? Meanwhile it can't take out fighters, bombers, or anything else because its missiles are completely rubish, while the Ku GB absolutely rapes them with its superior missiles, faster turning, and smaller size.

' Wrote:If we look back to 4.84. Both had exactly same powercore and exactly same missiles.
Well, equal is better than what we have right now.. Because this isn't balance in any definition of the word.

' Wrote:No it isn't equal, the more damaging gun uses even more energy, just like Bret vs Kusari GB missiles. I don't see any difference there.

' Wrote:b) Kusari GB missile uses 42.5% of the GB energy
Bret GB missile uses 45% of the GB energy
' Wrote:Salamanca II uses 0.00753% of Titan's energy.
Kraken Type 2 uses 0.01105% of Sabre's energy.

See the difference? You have Kusari GB take about equal amounts from its own power that the Bret GB takes from its power.

However, the Salamanca and Krakens take vastly different amounts of power from there ship. You've balanced the Salamanca and Kraken as more damage, more energy usage. They have similar power-usage per unit of damage, but different percentage of the ship's power core per shot..

On the GBs you have the two missiles have VASTLY differing power-usage per unit of damage. With that they take the same percentage of their own ship's power cores. So its the opposite from the fighters.

' Wrote:Kusari's damage 1 damage for every 25.75 power use.
Bret's damage 1 damage for every 31.76 power use.
- - -
Salamanca II damage 1 damage for every 0.2132 power use.
Kraken Type 2 damage 1 damage for every 0.2266 power use.

' Wrote:"As said" ? First you say that only guns matter, then that powerplants matter, then guns only again... ehh lost me there.
I never said ship powerplants matter. I've said the opposite. The ship's powerplant shouldn't have any factor in the balance of the weaponry. What if the Ku Missiles were to go on the Ku Explorer rather than the Ku GB? Explorer has the exact same power and recharge of the Bret GB, but now its missiles are extremely better. And it takes about a FOURTH of the power core, not 'just a bit less than half.' Not a third.. A fourth of the Ku Explorer's powercore.

And the above I was saying the WEAPON'S damage should be balanced with the WEAPON'S energy usage. Never mentioned ship's powercore, you're simply twisting my words because you have no stats to use to counter these displayed here, because it isn't balanced.

' Wrote:All this certainly doesn't fall into "need bomberpilot experience thread" move it somewhere else.
As you can see, I did make a new thread, and was waiting for this post to come here, but you posted in the bomber thread, even after this was made.

[Image: DFinal.png]
Reply  


Messages In This Thread
Cap Missile Balance - by Dab - 03-21-2009, 02:14 AM
Cap Missile Balance - by Guest - 03-21-2009, 02:37 AM
Cap Missile Balance - by Dab - 03-21-2009, 02:43 AM
Cap Missile Balance - by Dab - 03-21-2009, 03:12 AM
Cap Missile Balance - by mjolnir - 03-21-2009, 03:29 AM
Cap Missile Balance - by Derkylos - 03-21-2009, 03:58 AM
Cap Missile Balance - by Dab - 03-21-2009, 04:07 AM
Cap Missile Balance - by mjolnir - 03-21-2009, 11:15 AM
Cap Missile Balance - by Dab - 03-21-2009, 05:06 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 05:22 PM
Cap Missile Balance - by El Nino - 03-21-2009, 05:32 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 05:58 PM
Cap Missile Balance - by bluntpencil2001 - 03-21-2009, 06:01 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 06:29 PM
Cap Missile Balance - by McNeo - 03-21-2009, 06:30 PM
Cap Missile Balance - by Dab - 03-21-2009, 07:07 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 07:43 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 07:52 PM
Cap Missile Balance - by Dab - 03-22-2009, 03:06 AM
Cap Missile Balance - by chopper - 03-22-2009, 01:08 PM
Cap Missile Balance - by Saigo.Watanabe - 03-22-2009, 01:15 PM
Cap Missile Balance - by Dab - 03-22-2009, 04:08 PM
Cap Missile Balance - by mjolnir - 03-22-2009, 08:44 PM
Cap Missile Balance - by chopper - 03-22-2009, 09:44 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode