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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Cap Missile Balance

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Cap Missile Balance
Offline Dab
03-21-2009, 04:07 AM, (This post was last modified: 03-21-2009, 04:09 AM by Dab.)
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Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:a)
Kusari Dessie powerplant
1400k/95
so missile takes 64% of the powerplant
vs
Bret Dessie powerplant
2250/120

66%

' Wrote:
' Wrote:b) Kusari GB missile uses 42.5% of the GB energy
Bret GB missile uses 45% of the GB energy
' Wrote:Salamanca II uses 0.00753% of Titan's energy.
Kraken Type 2 uses 0.01105% of Sabre's energy.

See the difference? You have Kusari GB take about equal amounts from its own power that the Bret GB takes from its power.

However, the Salamanca and Krakens take vastly different amounts of power from there ship. You've balanced the Salamanca and Kraken as more damage, more energy usage. They have similar power-usage per unit of damage, but different percentage of the ship's power core per shot..

On the GBs you have the two missiles have VASTLY differing power-usage per unit of damage. With that they take the same percentage of their own ship's power cores. So its the opposite from the fighters.

' Wrote:Kusari's damage 1 damage for every 25.75 power use.
Bret's damage 1 damage for every 31.76 power use.
- - -
Salamanca II damage 1 damage for every 0.2132 power use.
Kraken Type 2 damage 1 damage for every 0.2266 power use.
Everything I say here is still related straight to the Dest power usage, same as the GBs.. You just pointed out that which I didn't bother too.. Its the same problem with the destroyers that there are with the GBs. The entire fact that you are balancing it on percentage of the energy is the entire problem.. Weapons shouldn't have to do with the ship's powercore, but with their power usage and damage. More on that below.

' Wrote:b) tracking range is what it says it is, range at which you can track the target, actual range is (muzzle velocity + motor acceleration*motor lifetime/2) * missile lifetime
When I wrote max range, I meant max range at which you could fire and it still track. To make this clear, changed to 'Maximum Targeting Range.'

' Wrote:Anyway here are all cruiser and gb missiles listed from the spreadsheet, I'll post them in some nicer format tomorrow
GB:

Liberty, Rheinland, Kusari, Bretonia, Order, Basic, GRN, Council, BDs

damage: 7000 8200 6600 8500 7500 6400 7800 7200 9000
energy:200k 250k 170k 270k 210k 200k 230k 200k 300k
range:1531 1531 1487 1531 1531 1531 1531 1531
refire 0.33 0,33 0.33 0.33 0.33 0.33 0.33 0.33 0.33
speed 145 145 145 145 145 145 145 145 145
efficencty:3,5 3,28 3,88 3,148 3,57 3,2 3,39 3,6 3
Cruiser missiles:

Liberty, Rhienland, Kusari, Bretonia, Hessian, Order, Basic, GRN, COuncil
damage: 130 180 110 170 185 160 110 175 140
energy: 1000 1600 900 1500 1700 1350 1000 1600 1200
seeker range: 5500 5000 6000 5500 5000 5700 5500 5500 5500
refire: 0,1 0,1 0,1 0,1 0,1 0,1 0,1 0,1 0,1
speed: 115 105 125 115 105 115 115 105 115
efficency 13,00 11,25 12,22 11,33 10,88 11,85 11,00 10,94 11,67
turning: 0.4 0,35 0,45 0,4 0,35 0.4 0.4

===============

Generally both were supposed to take same about the same ammount of power of the respective cruiser/gb that uses them.
I'd like to point everyone's attention to the bolded efficiency listings. The first number is Kusari's missiles, the second is Bretonia's. This is a perfect example of what I'm saying is wrong. The gigantic differences in energy efficiency negating the larger cap's higher energy core advantage.

And the destroyer's stats speak for themselves..

' Wrote:EDIT:
This one does need a comment before I head off:
What the hell are you talking about right there?

The missile does much more damage, and Bret GB has 6 turrets it can fire compared to those 3. What firepower advantage did I take away?

Yes I know exactly how it's to fly both ships as it was me who changed the Bret GB forward gun, upped the armor and added bats/bots.

Firepower is a ship's ability to dish out more damage in less time for less energy. By increasing the Ku GB's missile power efficiency by so much, it has the Bret GB's firepower ability gimped. It can't dish out more damage for less energy than Ku GB. Ku GB can dish out much more damage than the Bret GB can in terms of missiles, and for MUCH less energy costs. Percentage of energy core doesn't matter, but raw energy usage does. What I'm saying is that I think the entire idea of missiles using X% of a cap's core is flawed and unbalanced, for it takes away the higher energy cap advantage of the larger ships. An advantage those larger caps desperately need.

I'll make a chart on what I think would be better tonight or tomorrow. I'll keep it so missiles still take ~40-60% of a cap's core to fire, but they will still be balanced in the power/damage (or damage/power, both mean the same thing, just one uses normal numbers, other uses decimals) ratio.

[Image: DFinal.png]
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Messages In This Thread
Cap Missile Balance - by Dab - 03-21-2009, 02:14 AM
Cap Missile Balance - by Guest - 03-21-2009, 02:37 AM
Cap Missile Balance - by Dab - 03-21-2009, 02:43 AM
Cap Missile Balance - by Dab - 03-21-2009, 03:12 AM
Cap Missile Balance - by mjolnir - 03-21-2009, 03:29 AM
Cap Missile Balance - by Derkylos - 03-21-2009, 03:58 AM
Cap Missile Balance - by Dab - 03-21-2009, 04:07 AM
Cap Missile Balance - by mjolnir - 03-21-2009, 11:15 AM
Cap Missile Balance - by Dab - 03-21-2009, 05:06 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 05:22 PM
Cap Missile Balance - by El Nino - 03-21-2009, 05:32 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 05:58 PM
Cap Missile Balance - by bluntpencil2001 - 03-21-2009, 06:01 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 06:29 PM
Cap Missile Balance - by McNeo - 03-21-2009, 06:30 PM
Cap Missile Balance - by Dab - 03-21-2009, 07:07 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 07:43 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 07:52 PM
Cap Missile Balance - by Dab - 03-22-2009, 03:06 AM
Cap Missile Balance - by chopper - 03-22-2009, 01:08 PM
Cap Missile Balance - by Saigo.Watanabe - 03-22-2009, 01:15 PM
Cap Missile Balance - by Dab - 03-22-2009, 04:08 PM
Cap Missile Balance - by mjolnir - 03-22-2009, 08:44 PM
Cap Missile Balance - by chopper - 03-22-2009, 09:44 PM

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