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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Cap Missile Balance

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Cap Missile Balance
Offline Dab
03-21-2009, 05:06 PM,
#9
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Bret GB and Kusari GB can fire missile at same rate. Bret one does 8500 damage and Kusari 6600. On top of that since normal turrets use about same ammount of energy the Bret one can fire more guns (which it has). I still don't see where it "lost" the firepower advantage.
Yes, Bret does 1,900 more damage.. But they both use the same percentage of their energy bar to fire each missile. So what, then, is the point to the Bret GB having higher power? Its getting more damage for that used power, yes, but not as much damage as Kusari is getting for that power. If we were to multiply it so that the Kusari missile used the same energy to fire (270,000), the Kusari GB Missile turret would do 10,500 damage if it were to use 270,000 energy per shot, but keep its same energy efficiency. Bret GB uses 270,000 energy to do 8,500 damage.. Difference of 2,000 damage, which is a very large amount.

The whole idea, and I've said this many a times, is that the idea of missiles using the same energy percentage is a bad idea. I completely agree with missiles taking just over half the energy bar to fire, but that doesn't mean the energy-to-damage ratios should be so different. It should take the same percentage of the energy bar, yes, but at the same time, keep the same or similar damage-to-energy ratio.

' Wrote:As you may have heard from Blodo we had a Kusari Dessie vs Bret Dessie fight after you posted this.

The Bret Dessie won, but not by that much. We both scored some 4 missile hits on each other since we could fire the missiles at same rate. With Cap IV armors this resulted in Kusari Dessie loosing all guns before it died while Bret one had guns on about 2/3 health.

As you said Bret Dessie missile does 170k damage, kusari 110, now if they did same damage for same energy. The Bret Dessie would loose the advantage it has now
No, the Bret Dest would regain its advantage. Its already lost that advantage, because the Ku Dest missiles does more damage-to-energy than the Bret Dest missiles. If we were to upgrade the Bret Dest to the same damage for the same energy, it'd be 183,370 for 1,500,000 damage. 13,333 more, but have the same damage-to-energy ratio of Kusari. Kusari Destroyer takes 900,000, Bret takes 1,500,000.. But the damage isn't taking the same ratio. Bret missile takes 1.667x more energy to fire.. It does only 1.545x more damage. When speaking of numbers this large, thats a big difference. Plus, the ratio is even worse for the Gunboats. They are severely mismatched.

' Wrote:We also tested ramming fighters with cruiser missiles. It's close to impossible if the fighter/bomber doesn't ram you. While ramming GBs is rather easy.

Now if some cruiser was able to fire 2 missiles at once, it could insta-kill bombers this way from full shield, and basically disarm GB in one go.

Which is why the cruiser missiles were set to the energy use they have => 1 missile at a time
As I said, I have no problem with the limit of firing 1 missile at a time. But while we do that, we still need to keep the same damage-to-energy ratio so ships are balanced. And don't forget the Kusari Destroyer's missile turret is better at tracking, and can hit fighters and bombers more often, and especially Gunboats. On top of that you have the best, and spectacular energy efficiency. Refer to your chart, the Kusari Destroyer Missile turret's efficiency is 12.22 while Bret Destroyer Missile turret's efficiency is 11.33. The only thing worse I can find is the Liberty Destroyer missile turret, which is 13.00 (BIG problem with that one..).

I'll be working on a new chart with what I think would balance them out today.

[Image: DFinal.png]
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Messages In This Thread
Cap Missile Balance - by Dab - 03-21-2009, 02:14 AM
Cap Missile Balance - by Guest - 03-21-2009, 02:37 AM
Cap Missile Balance - by Dab - 03-21-2009, 02:43 AM
Cap Missile Balance - by Dab - 03-21-2009, 03:12 AM
Cap Missile Balance - by mjolnir - 03-21-2009, 03:29 AM
Cap Missile Balance - by Derkylos - 03-21-2009, 03:58 AM
Cap Missile Balance - by Dab - 03-21-2009, 04:07 AM
Cap Missile Balance - by mjolnir - 03-21-2009, 11:15 AM
Cap Missile Balance - by Dab - 03-21-2009, 05:06 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 05:22 PM
Cap Missile Balance - by El Nino - 03-21-2009, 05:32 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 05:58 PM
Cap Missile Balance - by bluntpencil2001 - 03-21-2009, 06:01 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 06:29 PM
Cap Missile Balance - by McNeo - 03-21-2009, 06:30 PM
Cap Missile Balance - by Dab - 03-21-2009, 07:07 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 07:43 PM
Cap Missile Balance - by mjolnir - 03-21-2009, 07:52 PM
Cap Missile Balance - by Dab - 03-22-2009, 03:06 AM
Cap Missile Balance - by chopper - 03-22-2009, 01:08 PM
Cap Missile Balance - by Saigo.Watanabe - 03-22-2009, 01:15 PM
Cap Missile Balance - by Dab - 03-22-2009, 04:08 PM
Cap Missile Balance - by mjolnir - 03-22-2009, 08:44 PM
Cap Missile Balance - by chopper - 03-22-2009, 09:44 PM

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