well - bombers don t accept the fact that their ship is not made to SN other VHF, do they? - players take ships out of their intended role... .
a capital ship is only that "capital" - that is larger. - everything about is is larger... the weapons, the armour, the price.
every encounter must provide fun for all parts in a fight that participate. - balance is not a state where everything is the same - balance is a state where no one feels totally helpless or unfairly treated by the game mechanics.
if those players that primarily roleplay capital ships ( and you should be GLAD that there are people ROLEPLAYING those ships ) feel that their ships are too weak - you must take it into account. not every complaint is whining, - sometimes there is more than a grain of truth in it.. that is also why i made the bomber experience thread - cause i am actually interested in the other sides point of view.
edit:
a capital ship that is a sitting duck - being sniped at from a long distance is as helpless as a light fighter chased by a battleship. - the light fighter can endure and retreat ( 4 hours ) - the battleship can endure and... retreat ( 4 hours ). only - we pitty the light fighter ( not like the battleship would have a chance to blow it up anyway if the fighter isn t asleep )
saying "well, why don t you have escorts" would be like telling the light fighter "well, why didn t you bring bombers". - it works.... both ways. and then... it doesn t work.