I agree on that Yue Fei, but please bare with me. I'm doing those renders one after another (i spend about 8 hours non-stop on the ones that i recently posted). A lot of texture files get the same name. Since i have to rename almost all of them, i came up with general names. for example "Weaponsplate1" becomes "wepl1", Or "kusari panel 2" becomes "kpanel2". It's possible that i rendered the battlestar right after a gallic ship. That way it's possible that 3ds max took one of the textures from the gallic ship, instead of the correct one. I can't check and doublecheck every ship, and for some reason 4.85 ships get me a lot of errors.
There are some ships out there that are just perfect. Their textures have a unique 8character code like "GAEI82DL", so those will never screw up. However the majority don't have that kind of easyness, and those turn up having errors most of the time.
Remember that i'm reverse engeneering the renders (for lack of a better description). If i had all the original .3ds files, it would've been a lot easier.
Don't take this personal Yue Fei, but it's just that i notice that all errors are put out by you. I believe you are "xing", so it's understandable, since you are one of the designers.
I'm trying to finish the ships as soon as possible, since i'm pretty tired of it, but i don't want to leave it halfway done.