The reason we went with the Junker tag, is simply because they have their hands in everyone's pocket, they're located in almost every house system besides Kusari, and they are in almost every main House system (New York, New London, ect). This enables us to dump our load at a Junker outpost instead of a lawful base, and keeps us neutral with every pirate faction.
Now, for in Roleplay, I don't have the slightest idea HOW I would get this to work except with what you suggested already. A huge pay off or someone in a leadership position that is apart of or has a history with the Junkers already. I really didn't think about that and I'm surprised I over looked it. Maybe you could PM me some more ideas as to how I can deal with this, I'm a bit lost as to which direction to go with it.
~Leo
I totally understand . I love the idea of pure guilds--not limited by nationalities, etc. They are hard to work in Disco due to the requirements to be official. But because the Junkers already have their hands all over that is the very reason why they aren't going to let loose of some to allow others to have it. There is a full rationale in the backstory of how they got to be this way and its part of the environment. A new group would need to develop a new rationale--not borrow the Junker's as their own.
My suggestion? Use Freeports and perhaps IMG bases as your supply points. I'd think you would be a little adversarial with other smuggling groups such as the Junkers and Hogosha though perhaps a "treaty" of some sort could be worked out to limit the negative effects of that.
Junkers and Hogosha have their own bases and networks to offer--you would have to provide something to them and they won't want any public notoriety for being seen with you.
Gallia actually offersd a great chance to build a group of Gallic originated smuggler independents moving into Sirius--sort of a criminal foreign legion.
The other problem I have is "Junkers" are being used for every new faction idea there is: aliens, machine intelligences, supernatural beings, etc. Its one thing to use some Junker bases and another to coopt their reputation and gear while being Junkers in no other way.
The Harvesterrs for example were made distinct from Junkers while carrying the tag and an Rp was jointly developed by Scornstar and I to make this clear and plausible.
I'd really recommend look to Gallia. Great ships and the like and easy to see independent criminals there being lured by new opportunities for increased territory and influence by creating a Guild to run throughout Sirius. Even the "French" traditions of honor and the like can be played into this in creating a common oath that binds them.
Just a suggestion. Good luck. A Smuggler's Guild as a rival criminal gang is great.